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Vanguard:Saga of Heroes>>FAQ & Guide>>MMORPG LINGO
A B C D E F G H I J K L M
N O P Q R S T U V W X Y Z
1337: A numerical translation for "elite" pronounced "leet," 1337 is a slang developed by hackers in the ?80s used over the internet. Many words from the slang have leaked to popular culture today ("kidz" is an example; using a z instead of an s is an element of 1337). It is mostly prevalent in the gaming world online where people can interact textually.
AE: Area Effect. Used to refer to area-effect spells or abilities. E.g. fireball, smoke grenade.
AFK: Away from keyboard
Aggro: As a verb, it refers to a hostile mob that has noticed a player and is actively trying to attack that player. As a noun, it refers to the amount of ¡¡ãhostility¡¡À the player has generated on the mob. In typical combat strategy, the fighter tries to take as much aggro as possible away from weaker players such as healers and mages.
AOE: Same as AE. Area of Effect.
Attribute: e.g. Strength, Constitution, Dexterity, Intelligence, etc.
Bind: In certain MMOs, characters are teleported back to a safe spot when they die. This spot is predetermined by the user. The act of determining the safe spot requires an explicit action by the user. That action is known as a bind. The spot is typically referred to as a bind spot.
Bio: Short for biological. Usually used to indicate bathroom break.
BRB: "be right back"
BRT: "be right there"
BTW: "by the way"
Buff: Temporary boost to character attribute or combat ability
Camp(ing): The act of remaining in an area to hunt a specific mob or a specific spawn, also the act of logging out of the game, introduced by Everquest, to setup camp.
CoH: Call of Hero - Used in Everquest to teleport a player at your standing location, also the initials of an MMORPG - City of Heroes.
Class: Professional archetypes. In D&D games, these would be warrior, healer, rogue and mage. The most typical class types are: close-range damage, ranged damage, healing, crowd control, support.
Cleric: Typical healing class in D&D style games
Corpse: In certain MMOs, a corpse appears where the player died. Sometimes all the player?s items and money are left on the corpse and the player is teleported back to their bind spot. Corpses typically will decay after a certain time proportional the character?s level.
Corpse Run: The act of retrieving your corpse after you have died. This is typically a dangerous thing because people tend to die in dangerous places rather than safe places.
Crafting: A general category of skills that allows players to manufacture objects from raw resources
Crowd Control - CC: Refers to a set of spells / abilities that temporarily paralyze or stun other mobs or players. Crowd control is an important group support ability when fighting multiple mobs.
DAoC: Dark Age of Camelot.
DD: Direct Damage. Used to refer to a class of spells and abilities that allow players to damage enemies from a distance. The firebolt is the archetypal DD.
Debuff: The opposite of a buff. An offensive spell cast on enemies that weakens an attribute or combat ability.
Dirt Nap: Slang for dead. Most corpses lie on the ground when killed.
DKP: Dragon kill points. A fairly elaborate score-keeping system used by guilds to fairly distribute loot based on participation and contribution to the guild.
DoT: Damage over time. Refers to a class of spells that deals damage over a period of time. These spells typically do more damage than DD spells overall.
DPS: Damage per second. Used when figuring out weapon speed and damage.
Druid: Hybrid class in D&D style games - part healer, part support, part fighter.
Eating Grass: Slang for dead. Most corpses lie on the ground when killed face down.
EQ: EverQuest
Experience: A quantity gained when completing tasks/quests, killing mobs, or various other achievements in games. When enough experience is accrued, characters often ¡¡ãlevel up¡¡À and become more powerful.
Farm(ing): The act of accumulating currency or a specific item by repeatedly killing a mob or repeatedly performing a series of actions
Gank: Verb. To be ganked is a term referring to one player being overwhelmed and killed by a large group. Can be either by a group of other players doing player-kill or a group of NPC monsters. Used in a sentence, "I got ganked yesterday in Fel." Typically has the connotation that the other people had an unfair advantage (in number or level).
GM: Game Master. GM?s are characters in an MMORPG who are used by employees of the game?s creator company. They monitor the actions of the game world and answer the questions and complaints of the players. They have absolute control and power within the game. If the crime (breaking a law of the game, not the real world) committed is serious enough, they could even expel players permanently from the game.
Griefer: Title for a player who enjoys inflicting pain upon other players needlessly. If you kill newbies in a PvP game when you are level 50, you will gain no experience or benefit from the victimization beyond the pure joy of knowing you have given the player "grief" . Though griefers are almost always PKers, PKers are not necessarily griefers.
Guilds: Semi-permanent player groups. In typical games, players must use a substantial amount of capital to start the guild.
GTG: "good to go" and "got to go" - can be confusing when context is unclear
Health: A base attribute of characters
IMHO: "in my humble opinion"
IRL: "in real life"
Instance: An instantiation of a particular dungeon for a particular group of players. Instanced dungeons are then parallel worlds such that different groups of players can explore the same dungeon in separate groups.
J/K: "just kidding"
Kite: To lure a mob or player around much like a kite on a string while attacking it in some capacity. A player draws agro and the mobility of the monster is reduced. The monster tries to follow the target (thus becoming the kite on the string with the target hold the string.) In EQ a common kiting is DoT (Damage over time) with a snare (reduces the monsters speed) then running in a large circle until the monster is dead. Methods of kiting vary from game to game.
KS: Kill Stealing. When another player attacks the same creature as another player and receives the reward for the kill instead of the person who originated combat. Newer games have mechanisms for discouraging this behavior.
LD: Link dead - when a player is disconnected from the game
Leet: Slang variant of "elite".
LFG: "looking for group"
LFT: "looking for team"
LMAO: "laughing my ass off"
LOL: "laughing out loud"
Loot: Currency or items that are dropped by a mob when it is defeated
Mana: A commonly-used pool of magic potential (magical analog of health points)
Medding: Resting in order to gain back mana in EQ was called Meditating. This is the commonly used abbreviation, also shortened to Med, as in, "Don?t pull yet, I need to med."
Mez: Short for mesmerize. A short-hand for a collection of abilities that temporarily stun or immobilize enemies. Falls into the more general category known as crowd control.
Min-Maxing: When players attempt to create their characters as powerful as they can be by crunching statistics, planning their future routes, and any other methods in order to make their characters the statistically best character possible. Optimization.
MMORPG: Massively-Multiplayer Online Role-Playing Game
Mob: An AI controlled monster. ?Mob? originally comes from the MUD era, where it was short for ?mobile?, to differentiate monsters that would patrol a set of rooms as opposed to monsters which would stay in one place until killed.
MOO: MUD Object Oriented. Users in MOOs are able to create their own content - both static and dynamic objects.
MT: "mistel". Mistells occur frequently because of typing in the wrong name before sending a message. Also because of auto-reply features.
MUD: Multi-User Dungeon, although some prefer Multi-User Domain. These were the original textual online worlds.
Nerf: To soften or reduce an ability, item, player, or action. Usually this is a term applied when a power or ability is reduced because it is perceived to be too powerful.
Newbie: A new player
Noob: The pejorative form of newbie
NP: "no problem"
Nobbon: The god of the harvests.
NPC: Non-player character (ie. controlled by AI)
OMG: "oh my god"
OMW: "on my way"
OOC: out-of-character - used to refer to OOC chat
OOM: "out of mana"
ownz: Derived from the original word "own," both words have the same meaning: to defeat some other entity in battle or other form of competition. The "pwnz" origin is probably from the fact that the "o" and "p" keys are adjacent on the standard qwerty keyboard, and were used interchangeably by mistake in games and stuck around since then.
PB: Point blank. Used to refer to a class of spells that originates in a radius around the caster. Typically, these spells are dangerous to the caster because they require proximity to the enemy. Specific spells are typically concatenated with the ability, i.e. pbae mez, pbae stun
PC: Player Character
PK: Player Killing
PKer: Player Killer - a derogatory term - as in a person who primarily plays to kill other players
Port: Short for teleport. Used as a noun and a verb.
Power Level : When a higher level player tries to help a lower level player level faster. Most games have mechanisms that prevent power leveling.
Proc: Short for "process" - the term given to the "chance to hit" of special abilities and effects on weapons in the game
Pull: A standard hunting strategy where a player lures a single or a group of mobs to the group so that the group can hunt from a safe area instead of hunting in areas where new mobs may spawn.
PvE: Player vs. Environment. Environment stands for all monsters (mobs) in the world
PvP: Player vs. Player combat
pwnz: same as ownz
Race: Typically fantastical creations, such as Elves, Trolls and the like.
Raid: A more substantial engagement involving a large organized group of players typically set in a dungeon and involving difficult mobs
Respec: At certain high levels in some games, you are given the chance to "respec" your character. When you respec, you recreate your character from level 1 until the present level in terms of skills/powers/abilities/etc.
Rez: Short for resurrection. Refers to abilities that revive players that have just died. Typically only available to healer classes.
ROFL: "rolling on floor laughing"
RvR: Realm vs. Realm.
Server: Due to technical reasons, each server can only support a limited amount of players. Each MMORPG typically has several servers. Players cannot interact with players on other servers.
Shard: Synonymous with server
Solo: The act of playing alone, hunting mobs alone.
Spawn: Mobs typically appear (spawn) on a given schedule. This is both a verb and noun.
Spec: Short for specification. When used in games, it usually refers to the build/specifications of your character in terms of skills/abilities/magic/powers/etc.
Stun: A typical form of crowd control ability that immobilizes an enemy
SWG: Star Wars Galaxies
Tank: As a noun, refers to character classes that can take a lot of damage. As a verb, refers to the act of drawing aggro from mobs before other team members strike with their abilities.
Twink: As a verb, the act of giving currency or valuable items to a newbie. As a noun, refers to a character that is twinked. In many games, twinked characters are visually marked by their level-inappropriate gear.
Twisting: To rapidly change from one type of ability to another where the abilities overlap momentarily. In DAOC a bard sings a song that gives a buff. By rapidly changing the song several songs will overlap due to the duration of the songs continuing for a short period of time.
Uber: Slang form of super
WB: "welcome back"
WoW: World of Warcraft
WTB: "want to buy"
WTS: "want to sell"
Wyndom?s Emporium: owned by Marcus Wyndsom.
XP: experience points
Zerg: A combat strategy where a large group of players rush in at the target. Seen as a simple-minded strategy that requires no skill.
Zone: In games where different areas of the world are parceled out for loading reasons, different areas are referred to as zones.
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