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| Vanguard:Saga of Heroes>>Gameinfo>>Races |
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| Half Elf |
| Starting Location: Tanvu |
| Starting Continent: Kojan
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Capital City: Tanvu |
| Allowed Classes: Warrior/
Ranger/
Rogue/
Monk
/Bard
/Disciple/
Blood Mage/
Sorcerer/
Druid/
Psionicist/
Necromancer |
| Racial Ability: Symbol of Jin- This ability will apply a rune to every member of the group for 60 seconds, which will mitigate damage as well as apply an un-resistible damage shield.
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| Appearance: Slender human with elvish features |
Racial Attributes (Level 10+): 10 attribute customization points each level.
+2 Intelligence, +1 Dexterity, and +1 Vitality.
Allowed 4 points per attribute each level. |
Additional Bonuses: Human Ingenuity: +10 bonus to all weapon skills and dodge.
[Crafting] +10 Problem Solving
[Harvesting] +5 Skinning |
| Description: Born of the union between Wood Elves and the Kojani humans, Half-Elves find themselves walking along the outskirts of both societies. The rigid world of the Kojani and the results-oriented ways of the Wood Elves tend to reject these generalists. By making their way in the world, a Half-Elf feels at home in any place and within almost any culture. Half-Elves can be noble warriors or despicable black-marketers - and any shade in between - without other half-elves so much as raising an eyebrow.
Due to their cultural mutability, half elves form loose communities that sometimes resemble gangs from the outside. This is often a misnomer, as the half elves within this group are no more anti-social than the average Kojani or Wood Elf. By forming these groups, the Half-Elves give themselves an identity they would otherwise lack.
Stronger than their elven parents, wiser and more in tune with nature than their human parents, the Half-Elf has many of the best features of both races. |
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Half-Elf |
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