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Vanguard:Saga of Heroes>>Gameinfo>>Races


Dark Elf
Dark Elf
Starting Location: Hathor Zhi
Starting Continent: Qalia
Capital City: Pankor Zhi
Allowed Classes: Dread Knight/ Rogue/ Monk/ Bard/ Cleric /Discipl/e Blood Mage/ Sorcerer/ Psionicist/ Necromance
Racial Ability: Spawn of Haelufir- This ability allows you to summon forth a small drake for a short duration. The type of drake you summon will be based on class and level. Each type of drake will have a variety of effects at their disposal, ranging from group aura?, to breath attacks. The higher level drakes will also learn spells that are sympathetic with their associated class.
Appearance: Tall, thin humanoid with dark grey skin
Racial Attributes (Level 10+):
  • 10 attribute customization points per level.
  • +2 Intelligence, +1 Dexterity, and +1 Wisdom per level.
  • Allowed 4 points per attibute each level.
  • Additional Bonuses:
  • Elven Wisdom: 2% reduction in mana cost.
  • [Crafting] +10 Finesse.
  • [Harvesting] +5 Skinning
  • Description: Destined to rule the world and enslave all others beneath them, the Dark Elves must hurdle one last obstacle, themselves. As a people, the Dark Elves are driven by one desire, the accumulation of power that is rightly theirs by blood, the blood of dragons. One of the oldest races on Telon, the Dark Elves fled from their volcanic home of Stiirhad with their queen to establish a new empire at Pankor Zhi. They are now regrouping and preparing to destroy the mad king of Stiirhad and retake the true throne of the Dark Elves. First they must deal with the waifish elven rebels of Aeokor Zhi. Distrusted by all the races on Qalia, the Dark Elves have few others to turn to for they refuse to ally with those beneath them. Only the Varanthari horse people, masters of the northern plains, are afforded an inkling of respect. For now. With the blood of Haelufir coursing through their veins, Dark Elves make masterful Dread Knights, Rogues, Monks, Bards, Clerics, Disciples, Blood Mages, Sorcerers, Psionicists, and Necromancers.
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