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Vanguard:Saga of Heroes>>Classes & Skills>>Adventuring Classes

Protective Fighters Offensive Fighters Healers Arcane Casters
Warrior
Paladin
Dread Knight
Inquisitor*
Ranger
Rogue
Bard
Monk
Berserker*
Cleric
Shaman
Disciple
Blood Mage
Sorcerer
Druid
Psionicist
Necromancer

*These classes are unavailable at launch.

Class overview
Warrior - General purpose heavy fighters
The Warrior is a basic, non-magical heavy fighter. Their abilities depend greatly on race and starting location. Warriors will have the chance to learn new skills from other warriors of different backgrounds.
Stances are very important to a Warrior, and they must utilize other abilities like rescue.
Relative detail
Abbreviation: WAR
Sphere: Adventuring
Archetype: Protective Fighter
Allowed Races: All except High Elf, Raki and Dark Elf
Gear: Plate armor
Talents: Melee combat
Warrior Skills and Spells
Check here for full details.
Attack Chains
Skill Type Prerequisite Description

Furious Blow
Opener Nil A powerful attack that deals large amounts of damage and can cause you to enter a rage, which increases your overall damage for a short period of time.

Brutal Strike
Opener N/A This attack does moderate damage on its own, but as an opening attack, influences the chain towards doing more damage. It also has a 5% chance to stun the opponent for 3 seconds.

Whirlwind
Bridge N/A This attack adds an AoE component to the chain. Any finishing moves that trigger from this bridge will be AoE finishing moves.

Waylay
Bridge N/A This attack carries positional bonuses such as backstab, and true flanking. Any finishing moves triggered by this bridge with also have positional bonuses.

Rend Armor
Bridge N/A This attack damages the armor and mitigation of your enemy. Any finishing moves triggered by this bridge will have additional debuff effects.

Flurry
Finisher N/A This finishing move is available after a successful Whirlwind bridge attack.

Savage Fury
Finisher N/A This finishing move is available after a successful Whirlwind bridge attack.

Betraya
Finisher N/A This finishing move is available after a successful Waylay bridge attack.

Vehemence
Finisher N/A This finishing move is available after a successful Waylay bridge attack.

Brutality
Finisher N/A This finishing move is available after a successful Waylay bridge attack.

Exposure
Finisher N/A This finishing move is available after a successful Rend Armor bridge attack.

Shock
Finisher N/A This finishing move is available after a successful Rend Armor bridge attack.
Other Attacks/Abilities
Warrior Abilities
Kick- 20% chance to interrupt enemy. Adds hate.

Taunting Strike- This moderate damage attack generates a great deal of hate in your enemy.

Shield Bash- This ability requires a shield. This ability does no damage, but has a 65% chance to stun the enemy for 3 seconds, and adds a large amount of hate.

Adamant Foeman- This ability requires a shield. Blocks the next 2 incoming attacks, and increases your mitigation by 50% for 10 seconds.

Taunt- adds a small amount of hate but can only be used on a single target every 15 seconds. This ability adds a larger amount of hate when used from defensive stance.

Power Attack- Toggled ability. Adds a significant power cost per swing but adds raw damage to your attacks. This ability increases in power every 10 levels.

Enrage- Toggled ability. Only usable when you are below 50% health, this ability drives you into a rage. The more damage you take, the higher the rage. At 50% health, and each 10% thereafter, you gain 10 strength, and lose 5% mitigation. At higher levels, these benefits and costs increase, and below 20% health, you may enter an intense rage which cannot be calmed for 30 seconds giving 200 strength, at a cost of 60% reduced mitigation.

Roar of Anger- You roar, dazing all enemies within 10 meters for 18 seconds. This also has a 5% chance to stun your enemy, but should any enemy be hit, the stun will break.

Barrier of Steel- This ability forces your current target to focus upon you and attack no other for 15 seconds. During this time both you and your target will be unable to run.

Primal Rage- This ability causes you to enter a rage for a short time granting increased damage, as well as immunity to stun and fear effects. This rage takes a great toll on your body leaving you weakened for upwards of a minute.
Stance
Stance Overview:
A stance is state of a character and how their abilities may be used. For example, a warrior could go into a defensive stance in order protect others or themselves. Sorcerers stances are based on elements. It's believed diplomacy encompasses stances as well.
Offensive Stance- + accuracy, - mitigation, - aggro

When playing in an offensive (non-tanking) role, the new warrior is granted bonuses to combat, and has a variety of attacks available to them. These attacks have specific uses in and of themselves, which then expand and grow when combined into chains. For the most part, attack chains are only available in the Offensive stance. More on this later.

Defensive Stance- +mitigation, +aggro, +block chance, - damage

When playing in a defensive role, the warrior becomes much more able to take incoming damage, and all attacks generate more hate. New counter-attacks become available only in the defensive stance, and then only when equipping a shield.
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