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Vanguard:Saga of Heroes- Sorcerer Spells and Skills
Sorcerer Spells and Skills
Level 1 Creates a Barrier around you for 60 minutes. The barrier increases armour class by 23 and reduces incoming damage by 4%. If an attacker hits the barriers there is a 10% chance of being stunned for 3 seconds.
A series of bolts that deal 41-46 damage to an opponent. This spell generates feedback, restoring 4-8 energy over 6 seconds.
Level 2 A chilling burst that inflicts 24-28 damage to an opponent and reduces movement by 70% for 8 seconds.
Conjures an quartz ring that increases intelligence, wisdom, light radius and grants see invisibility.
Level 4 Shocks an opponent for 62-69damage at short range. This spell generates feedback restoring 2-5 energy over 6 seconds.
A blast of colour that mesmerizes opponents in a 10m cone for 4 seconds.
Level 6 Flames engulf your opponent that deal 133-143 damage and burn for an additional 81-89 damage over 4 seconds.
A series of bolts that deal 96-103 damage to an opponent. This spell generates feedback, restoring 2-5 energy over 6 seconds.
Level 8 Creates a rift to unleash raw energy that deals 202-216 damage to all opponents within 10m. This spell generates feedback, restoring 4-8 energy over 6 seconds.
Makes your defensive target invisible.
Creates a Barrier around you for 60 minutes. The barrier increases armour class by 180and reduces incoming damage by 4%. If an attacker hits the barriers there is a 10% chance of being stunned for 3 seconds.
Level 10 Counters the effect of a spell by dispersing it.
Opens a planar door that leads to the nearest safe point.
Copies and magnifies the arcane evocation spell cast previous to it. Can only be cast after a critical hit with arcane.
A chilling burst that inflicts 93-101 damage to an opponent and reduces movement by 70% for 8 seconds.
Level 12 Point at your target to loose a ball of fire that explodes dealing 195-209 damage in a 10m area and burning for 67-75 additional damage.
Shocks an opponent for 212-226 damage at short range. This spell generates feedback restoring 4-12 energy over 6 seconds.
A series of bolts that deal 266-284 damage to an opponent. This spell generates feedback, restoring 4-12 energy over 6 seconds.
Strips on positive effect from your opponent.
Level 14 The next spell you cast is free.
Flames engulf your opponent that deal 252-268 damage and burn for an additional 155-167damage over 4 seconds.
Conjures and aquamarine ring that increases intelligence and wisdom, and grants under water breathing.
You gather energy from the air around you.  You will stop gathering energy if you move or are attacked.
This spell makes your opponent forget 876-924 of its anger towards you.
Level 16 Creates a rift to unleash raw energy that deals 354-376 damage to all opponents within 10m. This spell generates feedback, restoring 8-16 energy over 6 seconds.
A fiery spear grows as it reaches its target to deal 625-661 damage at maximum range and burning for 114-124 damage over 4 seconds.
The flames¡¯ embrace generates 10% spell haste, increases energy regeneration and a 10% chance to heal 60 energy when you cast a spell.
Creates a Barrier around you for 60 minutes. The barrier increases armour class by 324 and reduces incoming damage by 5%. If an attacker hits the barriers there is a 10% chance of being stunned for 3 seconds.
Level 18 Copies and magnifies the arcane evocation spell cast previous to it. Can only be cast after a critical hit with arcane.
A chilling burst that inflicts 153-165 damage to an opponent and reduces movement by 70% for 8 seconds.
A series of bolts that deal 387-411 damage to an opponent. This spell generates feedback, restoring 8-16 energy over 6 seconds
Increases arcane resistance by 110.
Conjures an energy shard that when used, restores 60-90% mana over 8 seconds.
Allows an ally to see invisible objects.
Puts an opponent to sleep for 30 seconds. The slumber will only last until hit and you may only have one target asleep at a time. After 4 seconds a sleeping target will begin regenerating life.
Level 20 Prevents an opponent from casting a spell for 8 seconds
Flames combust on an opponent, dealing 928-990 damage and burning for 213-229 damage. Can only be cast after a critical hit with fire.
Point at your target to loose a ball of fire that explodes dealing 308-328 damage in a 10m area and burning for 106-116 additional damage.
Releases a torrent of energy at an opponent dealing 290-308 damage and 27-33 damage to you. With each burst, the torrent will grow. This spell generates feedback, restoring 0 energy over 6 seconds.
The ground freezes and fractures your target dealing 374-398 damage to all opponents within 10 meters and reducing movement by 70% for 12 seconds.
Shocks an opponent for 332-354 damage at short range. This spell generates feedback restoring 8-20 energy over 6 seconds.
Level 22 The ground freezes and fractures around your targets dealing 408 to 435 damage to all opponents within 10m and reducing movement by 70% for 6 seconds.
Flames engulf your opponent that deal 382-406 damage and burn for an additional 234-250 damage over 4 seconds.
Strips one positive effect from your opponent.
Increases fire and ice resistances by 44.
Level 24 The next spell you cast has a 100% chance to score a critical hit.
Creates a rift to unleash raw energy that deals 520-550 damage to all opponents within 10m. This spell generates feedback, restoring 12-24 energy over 6 seconds.
Encases the target with ice and dealing 354-376 damage and making them immobile for 6 seconds.
A series of bolts that deal 514-544 damage to an opponent. This spell generates feedback, restoring 12-20 energy over 6 seconds.
Creates a Barrier around you for 60 minutes. The barrier increases armour class by 468 and reduces incoming damage by 5%. If an attacker hits the barriers there is a 10% chance of being stunned for 3 seconds.
A blast of colour that mesmerizes opponents in a 10m cone for 6 seconds.
Level 26 Copies and magnifies the arcane evocation spell cast previous to it.  Can only be cast after a critical hit with arcane.
A fiery spear grows as it reaches its target to deal 975-1029 damage at maximum range and burning for 178-192 damage over 4 seconds.
A chilling burst that inflicts 220-236 damage to an opponent and reduces movement by 70% for 8 seconds.
Increases arcane resistance by 150.
A magical ward that disperses one incoming spell.
Conjures a diamond ring that increases intelligence, wisdom, and grants levitation.
Level 28 Flames combust on an opponent, dealing 1294-1364 damage and burning for 298-318damage.  Can only be cast after a critical hit with fire.
Point at your target to loose a ball of fire that explodes dealing 430-456damage in a 10m area and burning for 148-160 additional damage.
Releases a torrent of energy at an opponent dealing 404-428 damage and 39-45 damage to you.  With each burst, the torrent will grow.  This spell generates feedback, restoring 0 energy over 6 seconds.
Shocks an opponent for 464-492 damage at short range.  This spell generates feedback restoring 12-28energy over 6 seconds.
This spell makes your opponent forget 1575-1659 of its anger towards you.
Level 30 Reflects a spell being cast back at the caster, countering it. (Counterspell)
Annihilates all opponents in a 15m cone with a violent burst of ice.  The wave¡¯s blast deals 614-650damage with an  additional 478-506 damage inside 10m and 187-201 more in the front.
The ground freezes and fractures around your targets dealing 512-542 damage to all opponents within 10m and reducing movement by 70% for 12 seconds.
Flames engulf your opponent that deal 522-552 damage and burn for an additional 320-340 damage over 4 seconds.
A barrage of bolts that deal 649-687 damage to an opponent.  This spell generates feedback, restoring 16-28 energy over 6 seconds.
Increases fire and ice resistances by 68.
Level 32 Creates a rift to unleash raw energy that deals 696-736 damage to all opponents within 10m.  This spell generates feedback, restoring 16-32 energy over 6 seconds.
Encases the target with ice and dealing 475-503 damage and making them immobile for 6 seconds.
The flames¡¯ embrace generates 15% spell haste, increases energy regeneration and a 15% chance to heal 225 energy when you cast a spell.
Creates a Barrier around you for 60 minutes.  The barrier increases armour class by 612 and reduces incoming damage by 6%.  If an attacker hits the barriers there is a 10% chance of being stunned for 3 seconds.
Strips one positive effect from your opponent.
Puts an opponent to sleep for 40 seconds.  The slumber will only last until hit and you may only have one target asleep at a time. After 4 seconds a target will begin to regnerate life.
Level 34 Copies and magnifies the arcane evocation spell cast previous to it.  Can only be cast after a critical hit with arcane.
A chilling burst that inflicts 291-311 damage to an opponent and reduces movement by 70% for 12 seconds.
Increases arcane resistance by 190.
Conjures an energy shard that when used, restores 90-120% mana over 8 seconds.
Level 36 Flames combust on an opponent, dealing 1686-1776 damage and burning for 389-413 damage.  Can only be cast after a critical hit with fire.
Point at your target to loose a ball of fire that explodes dealing 561-593 damage in a 10m area and burning for 83 to 93 additional damage.
Releases a torrent of energy at an opponent dealing 525-557 damage and 51-57 damage to you.  With each burst, the torrent will grow.  This spell generates feedback, restoring 0 energy over 6 seconds.
A fiery spear grows as it reaches its target to deal 1359-1433 damage at maximum range and burning for 250-266 damage over 4 seconds.
Shocks an opponent for 605-641 damage at short range.  This spell generates feedback restoring 16-36 energy over 6 seconds.
A barrage of bolts that deal 793-837 damage to an opponent.  This spell generates feedback, restoring 16-32 energy over 6 seconds.
Increases all resistances by 80 and reflects an incoming spell back at its caster ever 120 seconds.
A magical ward that reflects on incoming spell.
Level 38 Annihilates all opponents in a 15m cone with a violent burst of ice.  The wave¡¯s blast deals 792-836 damage with an  additional 615-631damage inside 10m and 240-256 more in the front.
The ground freezes and fractures around your targets dealing 660-698 damage to all opponents within 10m and reducing movement by 70% for 6 seconds.
Flames engulf your opponent that deal 673-711 damage and burn for an additional 413-439 damage over 4 seconds.
Increases fire and ice resistances by 84.
Conjures a quicksilver ring that increases intelligence, wisdom, and grants 25% refresh haste and movement.
Level 40 Drains 1382 to 1458 energy from an opponent and returns it to you.
Creates a rift to unleash raw energy that deals 887-937 damage to all opponents within 10m.  This spell generates feedback, restoring 20-40 energy over 6 seconds.
Encases the target with ice and dealing 604-640 damage and making them immobile for 6 seconds.
Forms a magical sanctuary granting immunity to arcane spells for 15 seconds and increased resistance by 300 for 120 seconds.
Creates a Barrier around you for 60 minutes.  The barrier increases armour class by 756and reduces incoming damage by 6%.  If an attacker hits the barriers there is a 10% chance of being stunned for 3 seconds.
Level 42 Copies and magnifies the arcane evocation spell cast previous to it.  Can only be cast after a critical hit with arcane.
A chilling burst that inflicts 368-392 damage to an opponent and reduces movement by 70% for 12 seconds.
A barrage of bolts that deal 968-1022 damage to an opponent.  This spell generates feedback, restoring 20-40 energy over 6 seconds.
Increases arcane resistance by 230.
Forms a magical sanctuary granting immunity to fire spells for 15 seconds and increased fire resistance by 300 for 120 seconds.
Strips one positive effect from your opponent.
This spell makes your opponents forget 23666-2492 of its anger towards you.
Level 44 Flames combust on an opponent, dealing 2105-2217 damage and burning for 487-517 damage.  Can only be cast after a critical hit with fire.
The next spell you cast deal 50% more damage.
Point at your target to loose a ball of fire that explodes dealing 701-741 damage in a 10m area and burning for 243-259 additional damage.
Releases a torrent of energy at an opponent dealing 657-695damage and 63-71 damage to you.  With each burst, the torrent will grow.  This spell generates feedback, restoring 0 energy over 6 seconds.
Shocks an opponent for 757-799 damage at short range.  This spell generates feedback restoring 24-44 energy over 6 seconds.
Increases all resistances by 96 and reflects an incoming spell back at its caster every 60 seconds.
Forms a magical sanctuary granting immunity to cold spells for 15 seconds and increased resistance by 300 for 120 seconds.
A blast of colour that mesmerizes opponents in a 10m cone for 8 seconds.
Level 46 Annihilates all opponents in a 15m cone with a violent burst of ice.  The wave¡¯s blast deals 981-1035damage with an  additional 763-807 damage inside 10m and 298-318 more in the front.
The ground freezes and fractures around your targets dealing 818-864 damage to all opponents within 10m and reducing movement by 70% for 6 seconds.
Flames engulf your opponent that deal 833-879 damage and burn for an additional 513-543 damage over 4 seconds.
A fiery spear grows as it reaches its target to deal 1775-1871 damage at maximum range and burning for 327-347 damage over 4 seconds.
Increases fire and ice resistances by 100.
Forms a magical sanctuary granting immunity to physical spells for 15 seconds and increased resistance by 300 for 120 seconds.
Puts an opponent to sleep for 50 seconds.  The slumber will only last until hit and you may only have one target asleep at a time. After 4 seconds a sleeping target will begin to regenerate life.
Level 48 Creates a rift to unleash raw energy that deals 1091-1151 damage to all opponents within 10m.  This spell generates feedback, restoring 28-52 energy over 6 seconds.
Encases the target with ice and dealing 744-786 damage and making them immobile for 6 seconds.
A barrage of bolts that deal 1101-1161 damage to an opponent.  This spell generates feedback, restoring 28 to 57 energy over 6 seconds.
The flames¡¯ embrace generates 20% spell haste, increases energy regeneration and a 20% chance to heal 260 energy when you cast a spell.
Creates a Barrier around you for 60 minutes.  The barrier increases armour class by 864 and reduces incoming damage by 7%.  If an attacker hits the barriers there is a 10% chance of being stunned for 3 seconds.
Forms a magical sanctuary granting immunity to mental spells for 15 seconds and increased resistance by 300 for 120 seconds.
Level 50 Copies and magnifies the arcane evocation spell cast previous to it.  Can only be cast after a critical hit with arcane.
Calls meteors from the heavens to rain on opponents dealing 1887-1935 damage in a 15m radius.  Targets are stunned for 4 seconds while burning for 705-745 damage.
A chilling burst that inflicts 449-477 damage to an opponent and reduces movement by 70% for 12 seconds.
Increases arcane resistance by 270.
Surrounds each group member with a shield that reflects an incoming fire, cold, physical, spiritual, mental, and arcane spell.
Forms a magical sanctuary granting immunity to spiritual spells for 15 seconds and increased resistance by 300 for 120 seconds.
Conjures and energy shard that, when used, restores 120-150% mana over 8 seconds.
Conjures an opal ring that increases intelligence, wisdom, and grants immunity to movement debuffs.
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