| Sorcerer Spells and Skills |
| Level 1 |
Creates a Barrier around you for 60 minutes. The barrier increases armour class by 23 and reduces incoming damage by 4%. If an attacker hits the barriers there is a 10% chance of being stunned for 3 seconds. |
| A series of bolts that deal 41-46 damage to an opponent. This spell generates feedback, restoring 4-8 energy over 6 seconds. |
| Level 2 |
A chilling burst that inflicts 24-28 damage to an opponent and reduces movement by 70% for 8 seconds. |
| Conjures an quartz ring that increases intelligence, wisdom, light radius and grants see invisibility. |
| Level 4 |
Shocks an opponent for 62-69damage at short range. This spell generates feedback restoring 2-5 energy over 6 seconds. |
| A blast of colour that mesmerizes opponents in a 10m cone for 4 seconds. |
| Level 6 |
Flames engulf your opponent that deal 133-143 damage and burn for an additional 81-89 damage over 4 seconds. |
| A series of bolts that deal 96-103 damage to an opponent. This spell generates feedback, restoring 2-5 energy over 6 seconds. |
| Level 8 |
Creates a rift to unleash raw energy that deals 202-216 damage to all opponents within 10m. This spell generates feedback, restoring 4-8 energy over 6 seconds. |
| Makes your defensive target invisible. |
| Creates a Barrier around you for 60 minutes. The barrier increases armour class by 180and reduces incoming damage by 4%. If an attacker hits the barriers there is a 10% chance of being stunned for 3 seconds. |
| Level 10 |
Counters the effect of a spell by dispersing it. |
| Opens a planar door that leads to the nearest safe point. |
| Copies and magnifies the arcane evocation spell cast previous to it. Can only be cast after a critical hit with arcane. |
| A chilling burst that inflicts 93-101 damage to an opponent and reduces movement by 70% for 8 seconds. |
| Level 12 |
Point at your target to loose a ball of fire that explodes dealing 195-209 damage in a 10m area and burning for 67-75 additional damage. |
| Shocks an opponent for 212-226 damage at short range. This spell generates feedback restoring 4-12 energy over 6 seconds. |
| A series of bolts that deal 266-284 damage to an opponent. This spell generates feedback, restoring 4-12 energy over 6 seconds. |
| Strips on positive effect from your opponent. |
| Level 14 |
The next spell you cast is free. |
| Flames engulf your opponent that deal 252-268 damage and burn for an additional 155-167damage over 4 seconds. |
| Conjures and aquamarine ring that increases intelligence and wisdom, and grants under water breathing. |
| You gather energy from the air around you. You will stop gathering energy if you move or are attacked. |
| This spell makes your opponent forget 876-924 of its anger towards you. |
| Level 16 |
Creates a rift to unleash raw energy that deals 354-376 damage to all opponents within 10m. This spell generates feedback, restoring 8-16 energy over 6 seconds. |
| A fiery spear grows as it reaches its target to deal 625-661 damage at maximum range and burning for 114-124 damage over 4 seconds. |
| The flames¡¯ embrace generates 10% spell haste, increases energy regeneration and a 10% chance to heal 60 energy when you cast a spell. |
| Creates a Barrier around you for 60 minutes. The barrier increases armour class by 324 and reduces incoming damage by 5%. If an attacker hits the barriers there is a 10% chance of being stunned for 3 seconds. |
| Level 18 |
Copies and magnifies the arcane evocation spell cast previous to it. Can only be cast after a critical hit with arcane. |
| A chilling burst that inflicts 153-165 damage to an opponent and reduces movement by 70% for 8 seconds. |
| A series of bolts that deal 387-411 damage to an opponent. This spell generates feedback, restoring 8-16 energy over 6 seconds |
| Increases arcane resistance by 110. |
| Conjures an energy shard that when used, restores 60-90% mana over 8 seconds. |
| Allows an ally to see invisible objects. |
| Puts an opponent to sleep for 30 seconds. The slumber will only last until hit and you may only have one target asleep at a time. After 4 seconds a sleeping target will begin regenerating life. |
| Level 20 |
Prevents an opponent from casting a spell for 8 seconds |
| Flames combust on an opponent, dealing 928-990 damage and burning for 213-229 damage. Can only be cast after a critical hit with fire. |
| Point at your target to loose a ball of fire that explodes dealing 308-328 damage in a 10m area and burning for 106-116 additional damage. |
| Releases a torrent of energy at an opponent dealing 290-308 damage and 27-33 damage to you. With each burst, the torrent will grow. This spell generates feedback, restoring 0 energy over 6 seconds. |
| The ground freezes and fractures your target dealing 374-398 damage to all opponents within 10 meters and reducing movement by 70% for 12 seconds. |
| Shocks an opponent for 332-354 damage at short range. This spell generates feedback restoring 8-20 energy over 6 seconds. |
| Level 22 |
The ground freezes and fractures around your targets dealing 408 to 435 damage to all opponents within 10m and reducing movement by 70% for 6 seconds. |
| Flames engulf your opponent that deal 382-406 damage and burn for an additional 234-250 damage over 4 seconds. |
| Strips one positive effect from your opponent. |
| Increases fire and ice resistances by 44. |
| Level 24 |
The next spell you cast has a 100% chance to score a critical hit. |
| Creates a rift to unleash raw energy that deals 520-550 damage to all opponents within 10m. This spell generates feedback, restoring 12-24 energy over 6 seconds. |
| Encases the target with ice and dealing 354-376 damage and making them immobile for 6 seconds. |
| A series of bolts that deal 514-544 damage to an opponent. This spell generates feedback, restoring 12-20 energy over 6 seconds. |
| Creates a Barrier around you for 60 minutes. The barrier increases armour class by 468 and reduces incoming damage by 5%. If an attacker hits the barriers there is a 10% chance of being stunned for 3 seconds. |
| A blast of colour that mesmerizes opponents in a 10m cone for 6 seconds. |
| Level 26 |
Copies and magnifies the arcane evocation spell cast previous to it. Can only be cast after a critical hit with arcane. |
| A fiery spear grows as it reaches its target to deal 975-1029 damage at maximum range and burning for 178-192 damage over 4 seconds. |
| A chilling burst that inflicts 220-236 damage to an opponent and reduces movement by 70% for 8 seconds. |
| Increases arcane resistance by 150. |
| A magical ward that disperses one incoming spell. |
| Conjures a diamond ring that increases intelligence, wisdom, and grants levitation. |
| Level 28 |
Flames combust on an opponent, dealing 1294-1364 damage and burning for 298-318damage. Can only be cast after a critical hit with fire. |
| Point at your target to loose a ball of fire that explodes dealing 430-456damage in a 10m area and burning for 148-160 additional damage. |
| Releases a torrent of energy at an opponent dealing 404-428 damage and 39-45 damage to you. With each burst, the torrent will grow. This spell generates feedback, restoring 0 energy over 6 seconds. |
| Shocks an opponent for 464-492 damage at short range. This spell generates feedback restoring 12-28energy over 6 seconds. |
| This spell makes your opponent forget 1575-1659 of its anger towards you. |
| Level 30 |
Reflects a spell being cast back at the caster, countering it. (Counterspell) |
| Annihilates all opponents in a 15m cone with a violent burst of ice. The wave¡¯s blast deals 614-650damage with an additional 478-506 damage inside 10m and 187-201 more in the front. |
| The ground freezes and fractures around your targets dealing 512-542 damage to all opponents within 10m and reducing movement by 70% for 12 seconds. |
| Flames engulf your opponent that deal 522-552 damage and burn for an additional 320-340 damage over 4 seconds. |
| A barrage of bolts that deal 649-687 damage to an opponent. This spell generates feedback, restoring 16-28 energy over 6 seconds. |
| Increases fire and ice resistances by 68. |
| Level 32 |
Creates a rift to unleash raw energy that deals 696-736 damage to all opponents within 10m. This spell generates feedback, restoring 16-32 energy over 6 seconds. |
| Encases the target with ice and dealing 475-503 damage and making them immobile for 6 seconds. |
| The flames¡¯ embrace generates 15% spell haste, increases energy regeneration and a 15% chance to heal 225 energy when you cast a spell. |
| Creates a Barrier around you for 60 minutes. The barrier increases armour class by 612 and reduces incoming damage by 6%. If an attacker hits the barriers there is a 10% chance of being stunned for 3 seconds. |
| Strips one positive effect from your opponent. |
| Puts an opponent to sleep for 40 seconds. The slumber will only last until hit and you may only have one target asleep at a time. After 4 seconds a target will begin to regnerate life. |
| Level 34 |
Copies and magnifies the arcane evocation spell cast previous to it. Can only be cast after a critical hit with arcane. |
| A chilling burst that inflicts 291-311 damage to an opponent and reduces movement by 70% for 12 seconds. |
| Increases arcane resistance by 190. |
| Conjures an energy shard that when used, restores 90-120% mana over 8 seconds. |
| Level 36 |
Flames combust on an opponent, dealing 1686-1776 damage and burning for 389-413 damage. Can only be cast after a critical hit with fire. |
| Point at your target to loose a ball of fire that explodes dealing 561-593 damage in a 10m area and burning for 83 to 93 additional damage. |
| Releases a torrent of energy at an opponent dealing 525-557 damage and 51-57 damage to you. With each burst, the torrent will grow. This spell generates feedback, restoring 0 energy over 6 seconds. |
| A fiery spear grows as it reaches its target to deal 1359-1433 damage at maximum range and burning for 250-266 damage over 4 seconds. |
| Shocks an opponent for 605-641 damage at short range. This spell generates feedback restoring 16-36 energy over 6 seconds. |
| A barrage of bolts that deal 793-837 damage to an opponent. This spell generates feedback, restoring 16-32 energy over 6 seconds. |
| Increases all resistances by 80 and reflects an incoming spell back at its caster ever 120 seconds. |
| A magical ward that reflects on incoming spell. |
| Level 38 |
Annihilates all opponents in a 15m cone with a violent burst of ice. The wave¡¯s blast deals 792-836 damage with an additional 615-631damage inside 10m and 240-256 more in the front. |
| The ground freezes and fractures around your targets dealing 660-698 damage to all opponents within 10m and reducing movement by 70% for 6 seconds. |
| Flames engulf your opponent that deal 673-711 damage and burn for an additional 413-439 damage over 4 seconds. |
| Increases fire and ice resistances by 84. |
| Conjures a quicksilver ring that increases intelligence, wisdom, and grants 25% refresh haste and movement. |
| Level 40 |
Drains 1382 to 1458 energy from an opponent and returns it to you. |
| Creates a rift to unleash raw energy that deals 887-937 damage to all opponents within 10m. This spell generates feedback, restoring 20-40 energy over 6 seconds. |
| Encases the target with ice and dealing 604-640 damage and making them immobile for 6 seconds. |
| Forms a magical sanctuary granting immunity to arcane spells for 15 seconds and increased resistance by 300 for 120 seconds. |
| Creates a Barrier around you for 60 minutes. The barrier increases armour class by 756and reduces incoming damage by 6%. If an attacker hits the barriers there is a 10% chance of being stunned for 3 seconds. |
| Level 42 |
Copies and magnifies the arcane evocation spell cast previous to it. Can only be cast after a critical hit with arcane. |
| A chilling burst that inflicts 368-392 damage to an opponent and reduces movement by 70% for 12 seconds. |
| A barrage of bolts that deal 968-1022 damage to an opponent. This spell generates feedback, restoring 20-40 energy over 6 seconds. |
| Increases arcane resistance by 230. |
| Forms a magical sanctuary granting immunity to fire spells for 15 seconds and increased fire resistance by 300 for 120 seconds. |
| Strips one positive effect from your opponent. |
| This spell makes your opponents forget 23666-2492 of its anger towards you. |
| Level 44 |
Flames combust on an opponent, dealing 2105-2217 damage and burning for 487-517 damage. Can only be cast after a critical hit with fire. |
| The next spell you cast deal 50% more damage. |
| Point at your target to loose a ball of fire that explodes dealing 701-741 damage in a 10m area and burning for 243-259 additional damage. |
| Releases a torrent of energy at an opponent dealing 657-695damage and 63-71 damage to you. With each burst, the torrent will grow. This spell generates feedback, restoring 0 energy over 6 seconds. |
| Shocks an opponent for 757-799 damage at short range. This spell generates feedback restoring 24-44 energy over 6 seconds. |
| Increases all resistances by 96 and reflects an incoming spell back at its caster every 60 seconds. |
| Forms a magical sanctuary granting immunity to cold spells for 15 seconds and increased resistance by 300 for 120 seconds. |
| A blast of colour that mesmerizes opponents in a 10m cone for 8 seconds. |
| Level 46 |
Annihilates all opponents in a 15m cone with a violent burst of ice. The wave¡¯s blast deals 981-1035damage with an additional 763-807 damage inside 10m and 298-318 more in the front. |
| The ground freezes and fractures around your targets dealing 818-864 damage to all opponents within 10m and reducing movement by 70% for 6 seconds. |
| Flames engulf your opponent that deal 833-879 damage and burn for an additional 513-543 damage over 4 seconds. |
| A fiery spear grows as it reaches its target to deal 1775-1871 damage at maximum range and burning for 327-347 damage over 4 seconds. |
| Increases fire and ice resistances by 100. |
| Forms a magical sanctuary granting immunity to physical spells for 15 seconds and increased resistance by 300 for 120 seconds. |
| Puts an opponent to sleep for 50 seconds. The slumber will only last until hit and you may only have one target asleep at a time. After 4 seconds a sleeping target will begin to regenerate life. |
| Level 48 |
Creates a rift to unleash raw energy that deals 1091-1151 damage to all opponents within 10m. This spell generates feedback, restoring 28-52 energy over 6 seconds. |
| Encases the target with ice and dealing 744-786 damage and making them immobile for 6 seconds. |
| A barrage of bolts that deal 1101-1161 damage to an opponent. This spell generates feedback, restoring 28 to 57 energy over 6 seconds. |
| The flames¡¯ embrace generates 20% spell haste, increases energy regeneration and a 20% chance to heal 260 energy when you cast a spell. |
| Creates a Barrier around you for 60 minutes. The barrier increases armour class by 864 and reduces incoming damage by 7%. If an attacker hits the barriers there is a 10% chance of being stunned for 3 seconds. |
| Forms a magical sanctuary granting immunity to mental spells for 15 seconds and increased resistance by 300 for 120 seconds. |
| Level 50 |
Copies and magnifies the arcane evocation spell cast previous to it. Can only be cast after a critical hit with arcane. |
| Calls meteors from the heavens to rain on opponents dealing 1887-1935 damage in a 15m radius. Targets are stunned for 4 seconds while burning for 705-745 damage. |
| A chilling burst that inflicts 449-477 damage to an opponent and reduces movement by 70% for 12 seconds. |
| Increases arcane resistance by 270. |
| Surrounds each group member with a shield that reflects an incoming fire, cold, physical, spiritual, mental, and arcane spell. |
| Forms a magical sanctuary granting immunity to spiritual spells for 15 seconds and increased resistance by 300 for 120 seconds. |
| Conjures and energy shard that, when used, restores 120-150% mana over 8 seconds. |
| Conjures an opal ring that increases intelligence, wisdom, and grants immunity to movement debuffs. |