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Vanguard:Saga of Heroes- Rogue Abilities and Skills
Rogue Abilities and Skills
Level 1 Using this ability causes you to begin stalking.
Inflicts normal damage plus 8. Deals additional damage to opponents who are affected by armor chink.
Level 2 Slashes your target, inflicting 45 damage over 15 seconds.
Increases your damage 12, your accuracy by 5% and your crit chance by 2% for 12 seconds.
Level 4 Backstab your target, inflicting 175% damage plus 10. Must be executed from behind the opponent and while wielding a piercing weapon. This deals additional damage against enraged targets.
This ability allows you to steal items used in rogue poison, flechettes, and scrolls from humanoid NPC%u2019s.
Level 6 A finishing attack that causes 130 damage over 15 seconds. Also adds the bleeding weakness for the duration.
A finishing move that allows you to dig even deeper into your target%u2019s pockets, giving you a chance to get more loot.
Level 8 A deadly attack that inflicts 200% damage, plus 20. Must be executed before entering combat, from behind and while stalking. Requires a piercing weapon. Deals additional damage to lethargic and mesmerized targets.
Inflicts normal damage plus 18. Deals additional damage to opponents who are affected by armor chink.
Throw flash powder in your target%u2019s face, stunning it for 6 seconds or until damage is done. This also turns off auto-attack. Must be executed while facing the target.
Using flash powder you can blind nearby opponent%u2019s, allowing you to enter stalking form. If you are actively being attacked you will not be able to remain stalking.
Level 10 Backstab your target, inflicting 175% damage plus 25. Must be executed from behind the opponent and while wielding a piercing weapon. This deals additional damage against enraged targets.
Slashes your target, inflicting 108 damage over 18 seconds.
Intercepts and enemy who is attacking your defensive target. Causes the offender to forget everyone but the rogue.
Level 12 A finishing attack that causes 240 damage over 15 seconds. Also adds the bleeding weakness for the duration.
Disorient your target, lowering its hatred of you. Can only be performed from behind the target.
A finishing attack that viciously stabs your opponent twice in the back, inflicting massive damage. Must be executed form behind the opponent and while wielding a piercing weapon.
A finishing attack that severely lowers your target%u2019s ability to deal damage for 5 attacks
Level 14 You feint, preventing your target from attacking for 2 attacks and making them vulnerable for 8 seconds.
Stun the target for 30 seconds. You must be stealthed, behind the target and out of combat. Your target must not be in combat.
Increases your ability to evade attacks for by 50% for 12 seconds.
Increases your damage 24, your accuracy by 6% and your crit chance by 2% for 12 seconds.
Level 16 A deadly attack that inflicts 250% damage, plus 40. Must be executed before entering combat, from behind and while stalking. Requires a piercing weapon. Deals additional damage to lethargic and mesmerized targets.
Hits up to 4 opponents in an arc in front of you for 80% normal damage.
Your endurance regenerates at a greatly amplified rate as you become a single-minded killer. This effect lasts for 20 seconds.
Level 18 A finishing attack that stuns your target for 6 seconds or 3 hits.
Slashes your target, inflicting 180 damage over 18 seconds.
Inflicts normal damage plus 32. Deals additional damage to opponents who are affected by armor chink.
Level 20 Backstab your target, inflicting 175% damage plus 48. Must be executed from behind the opponent and while wielding a piercing weapon. This deals additional damage against enraged targets.
A finishing attack that viciously stabs your opponent twice in the back, inflicting massive damage. Must be executed from behind the opponent and while wielding a piercing weapon.
Level 22 A finishing attack that causes 450 damage over 15 seconds. Also adds the bleeding weakness for the duration.
Usable when you are below 15% life, this attack deals 250% damage and stuns your opponent for 3 seconds or 3 hits.
Level 24 Disorient your target, lowering its hatred of you. Can only be performed from behind the target. More effective than the previous version.
Slashes your target, inflicting 288 damage over 18 seconds.
Level 26 A deadly attack that inflicts 250% damage, plus 64. Must be executed before entering combat, from behind and while stalking. Requires a piercing weapon. Deals additional damage to lethargic and mesmerized targets.
Inflicts normal damage plus 48. Deals additional damage to opponents who are affected by armor chink.
Level 28 Stun the target for 40 seconds. You must be stealthed, behind the target and out of combat. Your target must not be in combat.
Increases your ability to evade attacks for 55% for 14 seconds.
Level 30 Backstab your target, inflicting 175% damage plus 78. Must be executed from behind the opponent and while wielding a piercing weapon. This deals additional damage against enraged targets.
A finishing attack that deals 300% damage.
Increases your damage 40, your accuracy by 6% and your crit chance by 2% for 14 seconds.
Level 32 A finishing attack that severely lowers your target%u2019s ability to deal damage for 5 attacks.
Slashes your target, inflicting 288 damage over 18 seconds.
Description: Hits the target for 200% normal damage plus 50. Can only be used when the target is below 20% life.
Level 34 A finishing attack that causes 500 damage over 15 seconds. Also adds the bleeding weakness for the duration.
Usable when you are below 15% life, this attack deals 255% damage and stuns your opponent for 4 seconds or 3 hits.
A deadly attack that inflicts 250% damage, plus 94. Must be executed before entering combat, from behind and while stalking. Requires a piercing weapon. Deals additional damage to lethargic and mesmerized targets.
Level 36 Disorient your target, lowering its hatred of you. Can only be performed from behind the target. More effective than the previous version.
A finishing attack that viciously stabs your opponent twice in the back, inflicting massive damage. Must be executed from behind the opponent and while wielding a piercing weapon.
Level 38 Inflicts normal damage plus 66. Deals additional damage to opponents who are affected by armor chink.
Causes all of your attacks to strike twice for 15 seconds.
Level 40 Backstab your target, inflicting 175% damage plus 110. Must be executed from behind the opponent and while wielding a piercing weapon. This deals additional damage against enraged targets.
Deals 80% damage to all nearby opponents. Opponents whose backs are facing you will take an additional 100 damage.
Slashes your target, inflicting 504 damage over 18 seconds.
Stun the target for 50 seconds. You must be stealthed, behind the target and out of combat. Your target must not be in combat.
Level 42 A deadly attack that inflicts 250% damage, plus 125. Must be executed before entering combat, from behind and while stalking. Requires a piercing weapon. Deals additional damage to lethargic and mesmerized targets.
Level 44 A finishing attack that severely lowers your target%u2019s ability to deal damage for 6 attacks.
Increases your damage 64, your accuracy by 6% and your crit chance by 2% for 14 seconds.
Level 46 A finishing attack that causes 600 damage over 15 seconds. Also adds the bleeding weakness for the duration.
Usable when you are below 15% life, this attack deals 260% damage and stuns your opponent for 5 seconds or 3 hits.
Increases your ability to evade attacks for 60% for 16 seconds.
Level 48 Disorient your target, lowering its hatred of you. Can only be performed from behind the target. More effective than the previous version.
Slashes your target, inflicting 612 damage over 18 seconds.
Inflicts normal damage plus 86. Deals additional damage to opponents who are affected by armor chink.
Causes you to start stalking and all nearby opponents to completely forget about you.
Level 50 Backstab your target, inflicting 175% damage plus 150. Must be executed from behind the opponent and while wielding a piercing weapon. This deals additional damage against enraged targets.
Deals 85% damage to all nearby opponents. Opponents whose backs are facing you will take an additional 150 damage.
A finishing attack that viciously stabs your opponent twice in the back, inflicting massive damage. Must be executed from behind the opponent and while wielding a piercing weapon.
A finishing attack that deals 315% damage.
A deadly attack that inflicts 250% damage, plus 165. Must be executed before entering combat, from behind and while stalking. Requires a piercing weapon. Deals additional damage to lethargic and mesmerized targets.
Stun the target for 60 seconds. You must be stealthed, behind the target and out of combat. Your target must not be in combat.
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