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Vanguard:Saga of Heroes- Ranger Skills and Spells
Ranger Skills and Spells
Level 1: Blade Of Winter I: Strikes your opponent with an icy weapon, dealing melee damage plus 11.
Offensive Style: Increases damage while reducing avoidance.
Warden?s Ranged Attack: A ranger?s basic ranged attack.
Nature?s Guise: This ability allows you to blend into your environment, making you stealthy.
Level 2: Deadly Shot I: A deadly shot that deals ranged damage plus 21.
Ferocity I: Increases your damage by 10 for the next 15 seconds.
Evasive Style: Increases avoidance and dodging abilities while reducing damage.
Level 4: Blade Of Summer I: Sheathes your weapon in flames, dealing 200% weapon damage plus 20 to 26. Deals an additional 20 to 26 damage if you are flanking the opponent.
Parry I: Raises your chance to parry incoming attacks by 80% for 60 seconds or until you parry.
Level 6: Stalker?s Grace I: Increases dexterity and constitution
Windsong I: A flurry of attacks strike your opponent, dealing melee damage plus 66. Has a chance to add multiple extra attacks.
Level 8: Arrow of the Sun I: Deals 400% weapon damage plus 210 to 224.
Blade Of Winter II: Strikes your opponent with an icy weapon, dealing melee damage plus 35.
Critical Shot I: A very accurate shot that deals 200% weapon damage.
Entangling Web I: Reduces opponent?s movement speed by 70% for 25 to 35 seconds.
Level 10: Cripple I: A crippling strike that deals 50% weapon damage and reduces damage by 25% for 3 to 4 attacks.
Rancor I: Counterattack, dealing 150% of normal damage to your opponent. All allies attacking this target get plus 10 damage for 30 seconds. Can only be used after a parry.
Tame I: Tames an animal, allowing you to control it for 45 to 75 seconds.
Forage: This ability allows you to forage in your surrounding area for supplies while adventuring.
Level 12: Regress I: A waning attack that deals 30 to 36 damage and reduces your opponent?s hatred of you.
Splitting Arrow I: Splits an arrow to hit 4 opponents in front of you for 150% weapon damage plus 4 to 8.
Style of Precision: Increases accuracy while lowering mitigation.
Thorn Cloak I: Causes opponents to cut themselves on your skin and increases your armor class. You may only have one cloak spell on at a time.
Level 14: Blade Of Summer II: Sheathes your weapon in flames, 200% weapon damage plus 17 to 21.
Deadly Shot II: A deadly shot that deals ranged damage plus 54.
Speed of the Wind I: Increases your run speed by 30%.
Summon Companion: This spell summons a synergistic natural companion to fight at your side.
Sweeping Strike I: An arcing strike that deals 76 to 84 damage to all opponents in front of you.
Level 16: Arrow of the Sun II: Deals 400% weapon damage plus 77 to 87.
Critical Shot II: A very accurate shot that deals 200% weapon damage.
Entangle I: Reduces movement speed to 0 for 20 to 30 seconds and deals physical damage every 5 seconds.
Regrowth I: Heals for a small amount of health at cast and then a little more over time.
Tiger Talisman: Increases melee damage by 15% and melee critical chance by 5%. Lowers maximum energy by 25%.
Windsong II: A flurry of attacks strike your opponent, dealing melee damage plus 142. Has a chance to add multiple extra attacks.
Level 18: Entangling Web II: Reduces opponent?s movement speed by 70% for 30 to 40 seconds.
Grasp of Earth I: Reduces an opponent?s movement speed to 0 for 30 to 45 seconds or 1 to 3 hits.
Intercept I: Intercepts an enemy who is attacking your defensive target, dealing 125% of normal damage, adding a large amount of hate and reduces your opponent?s movement to 0 for 6 to 8 seconds.
Poison Shot I: Shoots a poisoned arrow that deals 151 to 162 damage over 20 seconds.
Level 20: Blade Of Storms I: An electrified attack that deals melee damage plus 573 to all opponents within 10m. Has a chance of dealing damage in multiple waves.
Blade Of Winter III: Strikes your opponent with an icy weapon, dealing melee damage plus 71.
Cripple II: A crippling strike that deals 50% weapon damage and reduces damage by 30% for 3 to 4 attacks.
Stalker?s Grace II: Increases dexterity and constitution. Increases critical hit chance by 5%.
Level 22: Destructive Swarm I: Deals physical damage over time and reduces accuracy by 10% for 60 seconds.
Ferocity III: Increases your damage by 45 for the next 15 seconds.
Rancor II: Counterattack, dealing 150% of normal damage to your opponent. All allies attacking this target get plus 20 damage for 30 seconds. Can only be used after a parry.
Regress II: A waning attack that deals 57 to 63 damage and reduces your opponent?s hatred of you.
Splitting Arrow II: Splits an arrow to hit 4 opponents in front of you for 150% weapon damage plus 9 to 12.
Thorn Cloak II: Causes opponents to cut themselves on your skin and increases your armor class. You may only have one cloak spell on at a time.
Winter Cloak I: Increases cold resistance. Whenever an opponent hits you they will have their attack speed lowered by 20%, runspeed lowered by 70%, and a 5% chance to have their movement speed slowed to 0 for 6 seconds. You may only have one cloak spell on at a time.
Level 24: Arrow of the Sun III: Deals 400% weapon damage plus 488 to 516.
Barbshroud I: Reflects -20 physical damage upon attackers.
Blade Of Summer III: Sheathes your weapon in flames, 200% weapon damage plus 29 to 35.
Debilitating Arrow I: A hindering shot that deals 0 damage and prevents casting spells for 15 seconds and reduces attack speed by 20% for 5 attacks.
Level 26: Arrow of the Moon I: Deals 429 to 453 damage over 36 seconds. Loweres movement by 60%.
Deadly Shot III: A deadly shot that deals ranged damage plus 95.
Panther Talisman: Increases evasion by 15%. Lowers maximum energy by 25%. Only one talisman may be active at a time.
Parry II: Raises your chance to parry incoming attacks by 90% for 60 seconds or until you parry.
Scare Creature I: Frightens a creature and causes it to run from you for 15 to 20 seconds.
Sweeping Strike II: An arcing strike that deals 0 damage to all opponents in front of you.
Windsong III: A flurry of attacks strike your opponent , dealing melee damage plus 230. Has a chance to add multiple extra attacks.
Level 28: Blade of Storms II: An electrified attack that deals melee damage plus 805 to all opponents within 10m. Has a chance of dealing damage in multiple waves.
Calm Creature: This spell allows you to calm a creature?s mind.
Critical Shot III: A very accurate shot that deals 200% weapon damage.
Entangle II: Entangles your opponent in thick, thorny vines slowing their movement speed to 0 for 20 to 30 seconds and damaging them every 5 seconds.
Entangling Web III: Entangles your opponent in webbing, lowering their movement speed by 70% for 35 to 45 seconds.
Speed of the Wind II: Increases your run speed by 40%.
Tame II: Charms a creature, allowing you to control it for 50 to 80 seconds.
Level 30: Cripple III: A crippling strike that deals 50% weapon damage and reduces damage by 35% for 3 to 4 attacks.
Grasp of Earth II: Reduces an opponent?s movement speed to 0 for 35 to 50 seconds or 1 to 4 hits.
Poison Shot II: Shoots a poisoned arrow that deals 232 to 246 damage over 20 seconds.
Winter Cloak II: Increases cold resistance. Whenever an opponent hits you they will have their attack speed lowered by 20%, runspeed lowered by 70%, and a 10% chance to have their movement speed slowed to 0 for 6 seconds. You may only have one cloak spell on at a time.
Level 32: Arrow of the Sun IV: Deals 400% weapon damage plus 632 to 667.
Ferocity IV: Increases your damage by 60 for the next 15 seconds.
Intercept II: Intercepts an enemy who is attacking your defensive target, dealing 125% of normal damage, adding a large amount of hate and reduces your opponent?s movement to 0 for 7 to 9 seconds.
Nature?s Remedy: Completely cures an ally of poison and disease.
Regress III: A waning attack that deals 74 to 82 damage and reduces your opponent?s hatred of you.
Regrowth III: Heals for a moderate amount of health and then a small amount of health every few seconds afterword.
Splitting Arrow III: Splits an arrow to hit 4 opponents in front of you for 150% weapon damage plus 12 to 16.
Thorn Cloak III: Causes opponents to cut themselves on your skin and increases your armor class. You may only have one cloak spell on at a time.
Level 34: Arrow of the Moon II: Deals 543 to 574 damage over 36 seconds. Lowers movement by 60%
Barbshroud II: Reflects -28 physical damage upon attackers.
Blade of Summer IV: Sheathes your weapon in flames, 200% weapon damage plus 38 to 44.
Debilitating Arrow II: Debilitates your opponent, dealing 75 damage and stopping them from casting spells for 20 seconds and slowing their attack speed by 25% for 5 attacks.
Hawk Talisman: Increases ranged damage by 15% and ranged critical chance by 5%. Lowers maximum energy by 25%. Only one talisman may be active at a time.
Rancor III: Counterattack, dealing 150% of normal damage to your opponent. All allies attacking this target get plus 30 damage for 30 seconds. Can only be used after a parry.
Stalker?s Grace III: Increases dexterity and constitution. Increases accuracy and critical hit chance by 5%.
Level 36: Blade of Storms III: An electrified attack that deals melee damage plus 1049 to all opponents within 10m. Has a chance of dealing damage in multiple waves.
Entangling Web IV: This spell entangles your opponent in webbing, lowering their movement speed by 70% for 40 to 50 seconds.
Summer Cloak: Increases fire resistance and health regeneration. Increases strength when you are hit. You may only have one cloak up at a time.
Windsong IV: A flurry of attacks strike your opponent , dealing melee damage plus 320. Has a chance to add multiple extra attacks.
Level 38: Critical Shot IV: A very accurate shot that deals 200% weapon damage plus 0.
Deadly Shot IV: A deadly shot that deals ranged damage plus 140.
Destructive Swarm II: A swarm of insects attack your opponent, dealing damage to them every 6 seconds and lowers their accuracy by 15% for 60 seconds.
Scare Creature II: Frightens a creature and causes it to run from you for 20 to 25 seconds.
Sweeping Strike III: An arcing strike that deals 200 to 214 damage to all opponents in front of you.
Level 40: Arrow of the Sun V: Deals 400% weapon damage plus 1464 to 1545.
Blade of Winter V: Strikes your opponent with an icy weapon, dealing melee damage plus 140.
Cripple IV: A crippling strike that deals 50% weapon damage and reduces damage by 40% for 3 to 4 attacks.
Entangle III: Reduces movement speed to 0 for 20 to 30 seconds and deals physical damage every 5 seconds.
Regrowth IV: Heals for a moderate amount of health and then a small amount of health every few seconds afterword.
Winter Cloak III: Increases cold resistance. Whenever an opponent hits you they will have their attack speed lowered by 20%, runspeed lowered by 70%, and a 15% chance to have their movement speed slowed to 0 for 6 seconds. You may only have one cloak spell on at a time.
Level 42: Arrow of the Moon III: Deals 1262 to 1331 damage over 36 seconds. Lowers movement by 60%.
Feral Strike: Counterattack, dealing 200% damage to your opponent. The next 5 melee attacks against your opponent have a 50% chance to be critical hits.
Ferocity V: Increases your damage by 75 for the next 15 seconds.
Grasp of Earth III: Reduces an opponent?s movement speed to 0 for 40 to 55 seconds or 1 to 5 hits.
Poison Shot III: Shoots a poisoned arrow that deals 597 to 633 damage over 20 seconds.
Regress IV: A waning attack that deals 107 to 117 damage and reduces your opponent?s hatred of you.
Speed of the Wind III: Increases your run speed by 50%.
Splitting Arrow IV: Splits an arrow to hit 4 opponents in front of you for 150% weapon damage plus 30 to 37.
Thorn Cloak IV: Causes opponents to cut themselves on your skin and increases your armor class. You may only have one cloak spell on at a time.
Level 44: Barbshroud III: Reflects -35 physical damage upon attackers.
Blade of Storms IV: An electrified attack that deals melee damage plus 1310 to all opponents within 10m. Has a chance of dealing damage in multiple waves.
Blade of Summer V: Sheathes your weapon in flames, 200% weapon damage plus 56 to 62.
Debilitating Arrow III: Debilitates your opponent, dealing 100 damage and stopping them from casting spells for 25 seconds and slowing their attack speed by 30% for 5 attack.
Tame III: Tames an animal, allowing you to control it for 65 to 80 seconds.
Level 46: Intercept III: Intercepts an enemy who is attacking your defensive target, dealing 125% of normal damage, adding a large amount of hate and reduces your opponent?s movement to 0 for 8 to 10 seconds.
Parry III: Raises your chance to parry incoming attacks by 100% for 60 seconds or until you parry.
Rancor IV: Counterattack, dealing 150% of normal damage to your opponent. All allies attacking this target get plus 40 damage for 30 seconds. Can only be used after a parry.
Stalker?s Grace IV: Increases dexterity and constitution. Increases accuracy, critical hit chance, and evasion by 5%.
Wind Talisman: Increases attack speedy by 20%. Lowers maximum energy by 25%.
Windsong V: A flurry of attacks strike your opponent , dealing melee damage plus 418. Has a chance to add multiple extra attacks.
Level 48: Blade of Winter VI: Strikes your opponent with an icy weapon, dealing melee damage plus 188.
Critical Shot V: A very accurate shot that deals 200% weapon damage plus 0.
Entangling Web V: Entangles your opponent in webbing, lowering their movement speed by 70% for 45 to 55 seconds.
Regrowth V: Heals for a moderate amount of health and then a small amount of health every few seconds afterword.
Scare Creature III: Frightens a creature and causes it to run from you for 25 to 30 seconds.
Level 50: Arrow of the Moon IV: Deals 1923 to 2027 damage over 36 seconds. Lowers movement by 60%.
Arrow of the Sun VI: Deals 400% weapon damage plus 1800 to 1898.
Bark Shield: Increases physical resistance, armor class and stun resistance.
Cripple V: A crippling strike that deals 50% weapon damage and reduces damage by 45% for 3 to 4 attacks.
Deadly Shot V: A deadly shot that deals ranged damage plus 188.
Destructive Swarm III: A swarm of insects attack your opponent, dealing damage to them every 6 seconds and lowers their accuracy by 20% for 60 seconds.
Entangle IV: Entangles your opponent in thick, thorny vines slowing their movement speed to 0 for 20 to 30 seconds and damaging them every 5 seconds.
Sweeping Strike IV: An arcing strike that deals 270 to 288 damage to all opponents in front of you.
Winter Cloak IV: Increases cold resistance. Whenever an opponent hits you they will have their attack speed lowered by 20%, runspeed lowered by 70%, and a 20% chance to have their movement speed slowed to 0 for 6 seconds. You may only have one cloak spell on at a time.
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