| Jin Building Attacks |
| Blessed Wind |
| A basic Jin building attack that deals around half your weapon?s damage and heals your defensive target over 8 seconds. Very capable for keeping the solo Disciple?s HP high and keeping heals up on tanks. Low energy cost, but high endurance cost. |
| Name |
Level |
Cost |
Type |
Effects |
Cast Time |
Range |
Description |
| Blessed Wind I |
2 |
30 End |
Melee Attack, Heal OT |
Offensive and Defensive Target |
Instant |
5 |
A graceful attack that deals 50% weapon damage plus 11 to 15. Heals your defensive target for 73 over 8 seconds. Increases Jin by 1. |
| Blessed Wind II |
10 |
30 End |
Melee Attack, Heal OT |
Offensive and Defensive Target |
Instant |
5 |
A graceful attack that deals 50% weapon damage plus 27 to 33. Heals your defensive target for 154 over 8 seconds. Increases Jin by 1. |
| Blessed Wind III |
18 |
27 Energy, 30 End |
Melee Attack, Heal OT |
Offensive and Defensive Target |
Instant |
5 |
A graceful attack that deals 50% weapon damage plus 2. Heals your defensive target for 502 to 528 over 8 seconds. Increases Jin by 1. |
| Blessed Wind V |
26 |
|
Melee Attack, Heal OT |
Offensive and Defensive Target |
Instant |
5 |
A graceful attack that deals 50% weapon damage plus 2. Heals your defensive target for 717 to 753 over 8 seconds. Increases Jin by 1. |
| Blessed Wind V |
34 |
|
Melee Attack, Heal OT |
Offensive and Defensive Target |
Instant |
5 |
A graceful attack that deals 50% weapon damage plus 2. Heals your defensive target for 956 to 1004 over 8 seconds. Increases Jin by 1. |
| Blessed Wind VI |
42 |
|
Melee Attack, Heal OT |
Offensive and Defensive Target |
Instant |
5 |
A graceful attack that deals 50% weapon damage plus 2. Heals your defensive target for 1214 to 1276 over 8 seconds. Increases Jin by 1. |
| Blessed Wind VII |
50 |
|
Melee Attack, Heal OT |
Offensive and Defensive Target |
Instant |
5 |
A graceful attack that deals 50% weapon damage plus 2. Heals your defensive target for 1506 to 1584 over 8 seconds. Increases Jin by 1. |
| Void Hand |
| A basic Jin building attack. Deals normal damage. |
| Name |
Level |
Cost |
Type |
Effects |
Cast Time |
Range |
Description |
| Void Hand I |
1 |
20 End |
Melee Attack |
Offensive Target |
Instant |
5 |
A brutal attack that deals normal damage plus 6. Increases Jin by 1. |
| Void Hand II |
8 |
20 End |
Melee Attack |
Offensive Target |
Instant |
5 |
A brutal attack that deals normal damage plus 19. Increases Jin by 1. |
| Void Hand III |
16 |
24 End |
Melee Attack |
Offensive Target |
Instant |
5 |
A brutal attack that deals normal damage plus 33. Increases Jin by 1. |
| Void Hand IV |
24 |
24 End |
Melee Attack |
Offensive Target |
Instant |
5 |
A brutal attack that deals normal damage plus 48. Increases Jin by 1. |
| Void Hand V |
32 |
24 End |
Melee Attack |
Offensive Target |
Instant |
5 |
A brutal attack that deals normal damage plus 65. Increases Jin by 1. |
| Void Hand VI |
40 |
24 End |
Melee Attack |
Offensive Target |
Instant |
5 |
A brutal attack that deals normal damage plus 82. Increases Jin by 1. |
| Void Hand VII |
48 |
24 End |
Melee Attack |
Offensive Target |
Instant |
5 |
A brutal attack that deals normal damage plus 101. Increases Jin by 1. |
| Soul Cutter |
| Low damage ability useful for building Jin at a lower cost and reducing hatred off yourself. Perfect for grouping situations to build Jin without getting targetted. |
| Name |
Level |
Cost |
Type |
Effects |
Cast Time |
Range |
Description |
| Soul Cutter I |
8 |
33 End |
Melee Attack |
Offensive Target |
Instant |
5 |
Attacks the soul of your opponent, dealing 21 to 27 damage and lowers your opponent?s hatred toward you by 99 to 109. Increases Jin by 1. |
| Soul Cutter II |
16 |
33 End |
Melee Attack |
Offensive Target |
Instant |
5 |
Attacks the soul of your opponent, dealing 39 to 45 damage and lowers your opponent?s hatred toward you by 174 to 189. Increases Jin by 1. |
| Soul Cutter III |
24 |
33 End |
Melee Attack |
Offensive Target |
Instant |
5 |
Attacks the soul of your opponent, dealing 58 to 66 damage and lowers your opponent?s hatred toward you by 255 to 273. Increases Jin by 1. |
| Soul Cutter IV |
32 |
33 End |
Melee Attack |
Offensive Target |
Instant |
5 |
Attacks the soul of your opponent, dealing 79 to 87 damage and lowers your opponent?s hatred toward you by 344 to 366. Increases Jin by 1. |
| Soul Cutter V |
40 |
33 End |
Melee Attack |
Offensive Target |
Instant |
5 |
Attacks the soul of your opponent, dealing 101 to 111 damage and lowers your opponent?s hatred toward you by 438 to 464. Increases Jin by 1. |
| Soul Cutter VI |
48 |
33 End |
Melee Attack |
Offensive Target |
Instant |
5 |
Attacks the soul of your opponent, dealing 125 to 135 damage and lowers your opponent?s hatred toward you by 538 to 570. Increases Jin by 1. |
| Knife Hand |
| Fair damage overtime at a decent cost |
| Name |
Level |
Cost |
Type |
Effects |
Cast Time |
Range |
Description |
| Knife Hand I |
18 |
24 End |
Melee Attack |
Offensive Target |
Instant |
5 |
A cutting attack that deals 117 to 127 damage over 16 seconds. Increases Jin by 1. |
| Knife Hand II |
28 |
|
Melee Attack |
Offensive Target |
Instant |
5 |
A cutting attack that deals 180 to 194 damage over 16 seconds. Increases Jin by 1. |
| Knife Hand III |
38 |
|
Melee Attack |
Offensive Target |
Instant |
5 |
A cutting attack that deals 249 to 265 damage over 16 seconds. Increases Jin by 1. |
| Knife Hand IV |
48 |
|
Melee Attack |
Offensive Target |
Instant |
5 |
A cutting attack that deals 324 to 344 damage over 16 seconds. Increases Jin by 1. |
| Blooming Ridge Hand |
| Slightly reduced attack that causes all incoming attacks on target to heal the attacker. Along with Blessed Wind can keep a player topped off in health. |
| Name |
Level |
Cost |
Type |
Effects |
Cast Time |
Range |
Description |
| Blooming Ridge Hand I |
26 |
|
Melee Attack, Heal |
Offensive Target |
|
|
A potent strike that deals 75% weapon damage plus 2. Whenever an opponent affected by this ability is attacked, the attacker is healed for a small amount of health. Lasts 30 seconds. Increases Jin by 1. |
| Blooming Ridge Hand II |
34 |
|
Melee Attack, Heal |
Offensive Target |
|
|
A potent strike that deals 75% weapon damage plus 2. Whenever an opponent affected by this ability is attacked, the attacker is healed for a small amount of health. Lasts 30 seconds. Increases Jin by 1. |
| Blooming Ridge Hand III |
42 |
|
Melee Attack, Heal |
Offensive Target |
|
|
A potent strike that deals 75% weapon damage plus 2. Whenever an opponent affected by this ability is attacked, the attacker is healed for a small amount of health. Lasts 30 seconds. Increases Jin by 1. |
| Blooming Ridge Hand IV |
50 |
|
Melee Attack, Heal |
Offensive Target |
|
|
A potent strike that deals 75% weapon damage plus 2. Whenever an opponent affected by this ability is attacked, the attacker is healed for a small amount of health. Lasts 30 seconds. Increases Jin by 1. |
| Palm of Discord |
| Deals 4x damage to target and extra moderate damage. |
| Name |
Level |
Cost |
Type |
Effects |
Cast Time |
Range |
Description |
| Palm of Discord I |
30 |
|
|
|
|
|
Ra?Jin surrounds your attack, dealing 400% weapon damage plus 234 to 250. Increases Jin by 1. |
| Palm of Discord II |
40 |
|
|
|
|
|
Ra?Jin surrounds your attack, dealing 400% weapon damage plus 317 to 337. Increases Jin by 1. |
| Palm of Discord III |
50 |
|
|
|
|
|
Ra?Jin surrounds your attack, dealing 400% weapon damage plus 408 to 432. Increases Jin by 1. |
| Concordant Palm |
| Deals 4x damage to target and heals allies for a large amount over time. |
| Name |
Level |
Cost |
Type |
Effects |
Cast Time |
Range |
Description |
| Concordant Palm I |
38 |
|
|
|
|
|
A burst of Lao?Jin streams from your attack, dealing 400% weapon damage plus 169 to 181 and heals your allies for 1892 to 1988 over 16 seconds. Increases Jin by 1. |
| Concordant Palm II |
46 |
|
|
|
|
|
A burst of Lao?Jin streams from your attack, dealing 400% weapon damage plus 211 to 225 and heals your allies for 2374 to 2496 over 16 seconds. Increases Jin by 1. |
| Fist of Discord |
| Deals 4x damage to target and extra moderate damage. |
| Name |
Level |
Cost |
Type |
Effects |
Cast Time |
Range |
Description |
| Fist of Discord I |
46 |
|
|
|
|
|
Ra?Jin surges from your attack, dealing 400% weapon damage plus 494 to 524. Increases Jin by 1. |
| Jin Consuming Attacks |
| Cyclone Kick |
| A Jin consuming attack that deals moderate damage to target. Useful early on for stopping runners when out of endurance. |
| Name |
Level |
Cost |
Type |
Effects |
Cast Time |
Range |
Description |
| Cyclone Kick I |
4 |
3 Jin |
Melee Attack |
Offensive Target |
Instant |
5 |
A whirling kick that deals melee damage plus 42. |
| Cyclone Kick II |
14 |
3 Jin |
Melee Attack |
Offensive Target |
Instant |
5 |
A whirling kick that deals melee damage plus 93. |
| Cyclone Kick III |
24 |
3 Jin |
Melee Attack |
Offensive Target |
Instant |
5 |
A whirling kick that deals melee damage plus 150. |
| Cyclone Kick IV |
34 |
3 Jin |
Melee Attack |
Offensive Target |
Instant |
5 |
A whirling kick that deals melee damage plus 213. |
| Cyclone Kick V |
44 |
3 Jin |
Melee Attack |
Offensive Target |
Instant |
5 |
A whirling kick that deals melee damage plus 282. |
| Finishing Attacks |
| Falling Petal |
| A Finishing Attack that deals heavy damage to target and bolsters heals on defensive target. On top of that it builds up Jin. |
| Name |
Level |
Cost |
Type |
Effects |
Cast Time |
Range |
Description |
| Falling Petal I |
6 |
10 End |
Finishing Attack |
Offensive Target |
Instant |
5 |
Strips Lao?Jin from your opponent and grants it to an ally, dealing 96 to 104 damage and increasing incoming heals on your defensive target by 15 for 5 minutes. Increases Jin by 1. |
| Falling Petal II |
14 |
10 End |
Finishing Attack |
Offensive Target |
Instant |
5 |
Strips Lao?Jin from your opponent and grants it to an ally, dealing 182 to 196 damage and increasing incoming heals on your defensive target by 28 for 5 minutes. Increases Jin by 1. |
| Falling Petal III |
22 |
10 End |
Finishing Attack |
Offensive Target |
Instant |
5 |
Strips Lao?Jin from your opponent and grants it to an ally, dealing 276 to 294 damage and increasing incoming heals on your defensive target by 41 for 5 minutes. Increases Jin by 1. |
| Falling Petal IV |
30 |
11 End |
Finishing Attack |
Offensive Target |
Instant |
5 |
Strips Lao?Jin from your opponent and grants it to an ally, dealing 378 to 402 damage and increasing incoming heals on your defensive target by 56 for 5 minutes. Increases Jin by 1. |
| Falling Petal V |
38 |
12 End |
Finishing Attack |
Offensive Target |
Instant |
5 |
Strips Lao?Jin from your opponent and grants it to an ally, dealing 486 to 516 damage and increasing incoming heals on your defensive target by 65 for 5 minutes. Increases Jin by 1. |
| Falling Petal VI |
46 |
13 End |
Finishing Attack |
Offensive Target |
Instant |
5 |
Strips Lao?Jin from your opponent and grants it to an ally, dealing 603 to 639 damage and increasing incoming heals on your defensive target by 87 for 5 minutes. Increases Jin by 1. |
| Concordant Hand |
| A finishing move similar to Blessed Wind. Deals heavy damage and heals allies in range for a moderate amount. Extremly powerful for grouping. |
| Name |
Level |
Cost |
Type |
Effects |
Cast Time |
Range |
Description |
| Concordant Hand I |
14 |
47 Energy, 10 End |
Finishing Attack |
Offensive Target |
Instant |
5 |
A swell of Lao?Jin surrounds your attack, dealing 400% weapon damage plus 62 to 70 and heals your allies for 545 to 573. Increases Jin by 1. Refresh: 1 |
| Concordant Hand II |
22 |
75 Energy, 10 End |
Finishing Attack |
Offensive Target |
Instant |
5 |
A swell of Lao?Jin surrounds your attack, dealing 400% weapon damage plus 96 to 104 and heals your allies for 818 to 860. Increases Jin by 1. Refresh: 1 |
| Concordant Hand III |
30 |
|
Finishing Attack |
Offensive Target |
Instant |
5 |
A swell of Lao?Jin surrounds your attack, dealing 400% weapon damage plus 131 to 141 and heals your allies for 1120 to 1178. Increases Jin by 1. Refresh: 1 |
| Concordant Hand IV |
38 |
|
Finishing Attack |
Offensive Target |
Instant |
5 |
A swell of Lao?Jin surrounds your attack, dealing 400% weapon damage plus 169 to 181 and heals your allies for 1456 to 1530. Increases Jin by 1. Refresh: 1 |
| Concordant Hand VI |
46 |
|
Finishing Attack |
Offensive Target |
Instant |
5 |
A swell of Lao?Jin surrounds your attack, dealing 400% weapon damage plus 211 to 225 and heals your allies for 2374 to 2496. Increases Jin by 1. Refresh: 1 |
| White Lotus Strike |
| Advanced Finishing Move used after successful Falling Petal. |
| Name |
Level |
Cost |
Type |
Effects |
Cast Time |
Range |
Description |
| White Lotus Strike I |
22 |
10 End |
Finishing Attack |
Offensive Target |
Instant |
5 |
Tears Lao?Jin from your opponent and grants it to an ally, dealing 289 to 307 damage and increases incoming heals on your defensive target by 43 for 5 minutes. Increases Jin by 1. |
| White Lotus Strike II |
32 |
10 End |
Finishing Attack |
Offensive Target |
Instant |
5 |
Tears Lao?Jin from your opponent and grants it to an ally, dealing 417 to 443 damage and increases incoming heals on your defensive target by 61 for 5 minutes. Increases Jin by 1. |
| White Lotus Strike III |
42 |
10 End |
Finishing Attack |
Offensive Target |
Instant |
5 |
Tears Lao?Jin from your opponent and grants it to an ally, dealing 559 to 591 damage and increases incoming heals on your defensive target by 81 for 5 minutes. Increases Jin by 1. |
| Dissonant Bonds |
| Touch of Woe |
| Dissonant Bond that causes your opponent to take damage everytime they attack. |
| Name |
Level |
Cost |
Type |
Effects |
Cast Time |
Range |
Description |
| Touch of Woe I |
6 |
2 Jin |
Dissonant Bond |
Offensive Target |
Instant |
30 |
Forms a dissonant bond with your opponent, forcing your opponent to take damage at every attack. |
| Touch of Woe II |
16 |
2 Jin |
Dissonant Bond |
Offensive Target |
Instant |
30 |
Forms a dissonant bond with your opponent, forcing your opponent to take damage at every attack. |
| Touch of Woe III |
26 |
2 Jin |
Dissonant Bond |
Offensive Target |
Instant |
30 |
Forms a dissonant bond with your opponent, forcing your opponent to take damage at every attack. |
| Touch of Woe IV |
36 |
2 Jin |
Dissonant Bond |
Offensive Target |
Instant |
30 |
Forms a dissonant bond with your opponent, forcing your opponent to take damage at every attack. |
| Touch of Woe V |
46 |
2 Jin |
Dissonant Bond |
Offensive Target |
Instant |
30 |
Forms a dissonant bond with your opponent, forcing your opponent to take damage at every attack. |
| Leech?s Grasp |
| Drains endurance from a target allowing you to perform more skills than normally possibly at the enemy?s expense. |
| Name |
Level |
Cost |
Type |
Effects |
Cast Time |
Range |
Description |
| Leech?s Grasp I |
14 |
2 Jin |
Dissonant Bond |
Offensive Target |
Instant |
25 |
Forms a dissonant bond with an opponent, draining 105 endurance every 3 seconds for 60 seconds. |
| Leech?s Grasp II |
28 |
2 Jin |
Dissonant Bond |
Offensive Target |
Instant |
25 |
Forms a dissonant bond with an opponent, draining 210 endurance every 3 seconds for 60 seconds. |
| Leech?s Grasp III |
42 |
2 Jin |
Dissonant Bond |
Offensive Target |
Instant |
25 |
Forms a dissonant bond with an opponent, draining 315 endurance every 3 seconds for 60 seconds. |
| Touch of the Ox |
| A bond that reduces targets physical capabilities. |
| Name |
Level |
Cost |
Type |
Effects |
Cast Time |
Range |
Description |
| Touch of the Ox I |
26 |
|
Dissonant Bond |
Offensive Target |
Instant |
|
Forms a dissonant bond with your opponent, lowering their dexterity, constitution and strength by 62 for 60 seconds. |
| Touch of the Ox II |
36 |
|
Dissonant Bond |
Offensive Target |
Instant |
|
Forms a dissonant bond with your opponent, lowering their dexterity, constitution and strength by 82 for 60 seconds. |
| Touch of the Ox III |
46 |
|
Dissonant Bond |
Offensive Target |
Instant |
|
Forms a dissonant bond with your opponent, lowering their dexterity, constitution and strength by 102 for 60 seconds. |
| Mindless Clutch |
| Drains energy from target to yourself. |
| Name |
Level |
Cost |
Type |
Effects |
Cast Time |
Range |
Description |
| Mindless Clutch I |
38 |
|
Dissonant Bond |
Offensive Target |
Instant |
|
Forms a dissonant bond with an opponent, draining 576 energy every 4 seconds for 60 seconds. |
| Mindless Clutch II |
48 |
|
Dissonant Bond |
Offensive Target |
Instant |
|
Forms a dissonant bond with an opponent, draining 784 energy every 4 seconds for 60 seconds. |
| Harmonious Bonds |
| Kiss of Heaven |
| Creates a bond with an ally that heals them for a large amount over the course of a minute. |
| Name |
Level |
Cost |
Type |
Effects |
Cast Time |
Range |
Description |
| Kiss of Heaven I |
10 |
57 Energy, 2 Jin |
Harmonious Bond |
Ally |
Instant |
25 |
Forms a harmonious bond with an ally, healing them for 1061 to 1115 over 60 seconds. |
| Kiss of Heaven II |
20 |
107 Energy, 2 Jin |
Harmonious Bond |
Ally |
Instant |
25 |
Forms a harmonious bond with an ally, healing them for 1856 to 1952 over 60 seconds. |
| Kiss of Heaven III |
30 |
|
Harmonious Bond |
Ally |
Instant |
25 |
Forms a harmonious bond with an ally, healing them for 2761 to 2903 over 60 seconds. |
| Kiss of Heaven IV |
40 |
|
Harmonious Bond |
Ally |
Instant |
25 |
Forms a harmonious bond with an ally, healing them for 3775 to 3969 over 60 seconds. |
| Kiss of Heaven V |
50 |
|
Harmonious Bond |
Ally |
Instant |
25 |
Forms a harmonious bond with an ally, healing them for 4945 to 5199 over 60 seconds. |
| Gift of Anguish |
| Allows an ally to deal damage at an increased rate |
| Name |
Level |
Cost |
Type |
Effects |
Cast Time |
Range |
Description |
| Gift of Anguish I |
18 |
2 Jin |
Harmonious Bond |
Ally |
Instant |
25 |
Forms a harmonious bond with an ally, increasing their damage by 10% for 60 seconds. |
| Gift of Anguish II |
30 |
2 Jin |
Harmonious Bond |
Ally |
Instant |
25 |
Forms a harmonious bond with an ally, increasing their damage by 12% for 60 seconds. |
| Gift of Anguish III |
42 |
2 Jin |
Harmonious Bond |
Ally |
Instant |
25 |
Forms a harmonious bond with an ally, increasing their damage by 15% for 60 seconds. |
| Inner Focus |
| Allows an ally to generate Jin over the course of a minute |
| Name |
Level |
Cost |
Type |
Effects |
Cast Time |
Range |
Description |
| Inner Focus I |
30 |
|
|
|
|
|
Forms a harmonious bond with an ally, healing their damage Jin by 1 every 10 seconds for 60 seconds. |
| Inner Focus II |
42 |
|
|
|
|
|
Forms a harmonious bond with an ally, healing their damage Jin by 1 every 6 seconds for 60 seconds. |
| Gift of Vitae |
| Restores Endurance to ally over the course of a minute |
| Name |
Level |
Cost |
Type |
Effects |
Cast Time |
Range |
Description |
| Gift of Vitae I |
42 |
|
|
|
|
|
Forms a harmonious bond with an ally, transferring 428 endurance every 2 seconds for 60 seconds. |
| Gift of Vitae II |
50 |
|
|
|
|
|
Forms a harmonious bond with an ally, transferring 642 endurance every 2 seconds for 60 seconds. |
| Sage?s Endowment |
| Restores Energy to ally over the course of a minute |
| Name |
Level |
Cost |
Type |
Effects |
Cast Time |
Range |
Description |
| Sage?s Endowment |
50 |
|
Harmonious Bond |
Defensive Target |
Instant |
|
Forms a harmonious bond with an ally, healing 1104 energy every 3 seconds for 60 seconds. |
| Counterattacks |
| Kiss of the Slug |
| Counterattack that momentarily robs the attackers of it?s physical strength and damage. |
| Name |
Level |
Cost |
Type |
Effects |
Cast Time |
Range |
Description |
| Kiss of the Slug I |
8 |
10 End |
Counterattack |
Offensive Target |
Instant |
5 |
Counterattack that lowers your opponent?s damage by 5 and strength by 39 for 3 attacks or 20 seconds. Only usable after a dodge. |
| Kiss of the Slug II |
18 |
10 End |
Counterattack |
Offensive Target |
Instant |
5 |
Counterattack that lowers your opponent?s damage by 15 and strength by 69 for 3 attacks or 20 seconds. Only usable after a dodge. |
| Kiss of the Slug III |
28 |
10 End |
Counterattack |
Offensive Target |
Instant |
5 |
Counterattack that lowers your opponent?s damage by 25 and strength by 99 for 3 attacks or 20 seconds. Only usable after a dodge. |
| Kiss of the Slug IV |
38 |
10 End |
Counterattack |
Offensive Target |
Instant |
5 |
Counterattack that lowers your opponent?s damage by 35 and strength by 129 for 3 attacks or 20 seconds. Only usable after a dodge. |
| Kiss of the Slug V |
48 |
10 End |
Counterattack |
Offensive Target |
Instant |
5 |
Counterattack that lowers your opponent?s damage by 45 and strength by 159 for 3 attacks or 20 seconds. Only usable after a dodge. |
| Astral Gale |
| Robs attacker of heavy endurance granting it to your entire group. |
| Name |
Level |
Cost |
Type |
Effects |
Cast Time |
Range |
Description |
| Astral Gale I |
26 |
|
Counterattack |
Offensive Target, Group |
|
|
Counterattack that drains 100 endurance from your opponent and gives it to your group. |
| Sun Fist |
| Double damage and heavy Jin increase. Much improved counter over Kiss of the Slug |
| Name |
Level |
Cost |
Type |
Effects |
Cast Time |
Range |
Description |
| Sun Fist I |
22 |
40 End |
Counterattack |
Offensive Target |
Instant |
5 |
Counterattack dealing 200% weapon damage plus 27 to 33. Increases Jin by 3. Can only be used after a dodge. |
| Sun Fist II |
32 |
40 End |
Counterattack |
Offensive Target |
Instant |
5 |
Counterattack dealing 200% weapon damage plus 40 to 46. Increases Jin by 3. Can only be used after a dodge. |
| Sun Fist III |
42 |
40 End |
Counterattack |
Offensive Target |
Instant |
5 |
Counterattack dealing 200% weapon damage plus 55 to 61. Increases Jin by 3. Can only be used after a dodge. |
| Paralyzing Touch |
| Stuns attacker for 30s or until hit. Useful for crowd control. |
| Name |
Level |
Cost |
Type |
Effects |
Cast Time |
Range |
Description |
| Paralyzing Touch I |
34 |
|
|
|
|
|
Counterattack that stuns your opponent for 30 seconds, or until they are hit. |
| Paralyzing Touch II |
44 |
|
|
|
|
|
Counterattack that stuns your opponent for 30 seconds, or until they are hit. |
| Heals |
| Lao?Jin Flare |
| A quick instant light heal for the defensive target. Generally, not that strong, but for a simple 2 Jin gives the target a quick bandaid as well as restoring some endurance. Good for keeping HP up when forced to flee. |
| Name |
Level |
Cost |
Type |
Effects |
Cast Time |
Range |
Description |
| Lao?Jin Flare I |
1 |
2 Jin |
Heal |
Defensive Target |
|
30 |
Heals an ally for 67 to 70. Refresh: 15 |
| Lao?Jin Flare II |
10 |
2 Jin |
Heal |
Defensive Target |
|
30 |
Heals an ally for 256 to 270. Refresh: 15 |
| Lao?Jin Flare III |
20 |
2 Jin |
Heal |
Defensive Target |
|
30 |
Heals an ally for 447 to 469. Refresh: 15 |
| Lao?Jin Flare IV |
30 |
2 Jin |
Heal |
Defensive Target |
|
30 |
Heals an ally for 663 to 697. Refresh: 15 |
| Lao?Jin Flare V |
40 |
2 Jin |
Heal |
Defensive Target |
|
30 |
Heals an ally for 909 to 955. Refresh: 15 |
| Lao?Jin Flare VI |
50 |
2 Jin |
Heal |
Defensive Target |
|
30 |
Heals an ally for 1190 to 1250. Refresh: 15 |
| Breath of Renewal |
| A normal moderate heal on target. Unreleated to Jin & Endurance |
| Name |
Level |
Cost |
Type |
Effects |
Cast Time |
Range |
Description |
| Breath of Renewal I |
4 |
38 Energy |
Heal |
Defensive Target |
1.5 |
30 |
Heals an ally for 149 to 157. |
| Breath of Renewal II |
12 |
79 Energy |
Heal |
Defensive Target |
1.5 |
30 |
Heals an ally for 481 to 505. |
| Breath of Renewal III |
20 |
130 Energy |
Heal |
Defensive Target |
1.5 |
30 |
Heals an ally for 747 to 785. |
| Breath of Renewal IV |
28 |
|
Heal |
Defensive Target |
1.5 |
30 |
Heals an ally for 1041 to 1095. |
| Breath of Renewal V |
36 |
|
Heal |
Defensive Target |
1.5 |
30 |
Heals an ally for 1369 to 1439. |
| Breath of Renewal VI |
44 |
|
Heal |
Defensive Target |
1.5 |
30 |
Heals an ally for 1731 to 1819. |
| Astral Wind |
| A normal heavy heal on target. Unreleated to Jin & Endurance |
| Name |
Level |
Cost |
Type |
Effects |
Cast Time |
Range |
Description |
| Astral Wind I |
8 |
75 Energy |
Heal |
Defensive Target |
6 |
30 |
Heals an ally for 612 to 644. |
| Astral Wind II |
16 |
139 Energy |
Heal |
Defensive Target |
6 |
30 |
Heals an ally for 1047 to 1101. |
| Astral Wind III |
24 |
|
Heal |
Defensive Target |
|
|
Heals an ally for 1785 to 1877. |
| Astral Wind IV |
32 |
|
Heal |
Defensive Target |
|
|
Heals an ally for 2058 to 2164. |
| Astral Wind V |
40 |
|
Heal |
Defensive Target |
|
|
Heals an ally for 2648 to 2784. |
| Astral Wind VI |
48 |
|
Heal |
Defensive Target |
|
|
Heals an ally for 3303 to 3473. |
| Celestial Breeze |
| Heavy cost, fairly heavy heal for all allies in range. |
| Name |
Level |
Cost |
Type |
Effects |
Cast Time |
Range |
Description |
| Celestial Breeze I |
10 |
105 Energy |
Heal |
Group |
2 |
10 |
Heals all allies within 10m for 418 to 440. |
| Celestial Breeze II |
18 |
182 Energy |
Heal |
Group |
2 |
10 |
Heals all allies within 10m for 678 to 712. |
| Celestial Breeze III |
26 |
|
Heal |
Group |
2 |
10 |
Heals all allies within 10m for 965 to 1015. |
| Celestial Breeze IV |
34 |
|
Heal |
Group |
2 |
10 |
Heals all allies within 10m for 1283 to 1349. |
| Celestial Breeze V |
42 |
|
Heal |
Group |
2 |
10 |
Heals all allies within 10m for 1637 to 1721. |
| Celestial Breeze VI |
50 |
|
Heal |
Group |
2 |
10 |
Heals all allies within 10m for 2029 to 2133. |
| Sun and Moon Discipline |
| Restores massive energey at the expensive of Jin |
| Name |
Level |
Cost |
Type |
Effects |
Cast Time |
Range |
Description |
| Sun and Moon Discipline I |
14 |
54 Energy, 6 Jin |
Alteration |
Self |
Instant |
5 |
Balances your spirit, healing your energy for 331 to 347. |
| Sun and Moon Discipline II |
24 |
|
Alteration |
Self |
Instant |
5 |
Balances your spirit, healing your energy for 530 to 558. |
| Sun and Moon Discipline III |
34 |
|
Alteration |
Self |
Instant |
5 |
Balances your spirit, healing your energy for 758 to 796. |
| Sun and Moon Discipline IV |
44 |
|
Alteration |
Self |
Instant |
5 |
Balances your spirit, healing your energy for 1017 to 1069. |
| Resurrections |
| Awakening |
| Combat rez for bringing back an ally in an emergency situation. |
| Name |
Level |
Cost |
Type |
Effects |
Cast Time |
Range |
Description |
| Awakening |
10 |
34 Energy |
Alteration |
Player Corpse |
5 |
20 |
This ability brings a fallen ally back to life with a small amount of health. Can be used in combat. |
| Reincarnate |
| Non-combat rez for bringing back an ally |
| Name |
Level |
Cost |
Type |
Effects |
Cast Time |
Range |
Description |
| Reincarnate |
10 |
34 Energy |
Alteration |
Player Corpse |
5 |
20 |
This ability brings a fallen ally back to life with a small amount of health. |
| Summon Symbol of Unity |
| Creates an item an ally can use to ressurect you, if you fall in battle. |
| Name |
Level |
Cost |
Type |
Effects |
Cast Time |
Range |
Description |
| Summon Symbol of Unity |
10 |
|
Conjuration |
Defensive Target |
5 |
15 |
This ability will summon a spirit orb, which someone may use to revive you or a different fallen disciple. |
| Buffs |
| Wisdom of the Grasshopper |
| One hour long buff for Strength and Dexterity |
| Name |
Level |
Cost |
Type |
Effects |
Cast Time |
Range |
Description |
| Wisdom of the Grasshopper I |
10 |
29 Energy |
Alteration |
Defensive Target |
Instant |
25 |
Empowers an ally by increasing their strength by 28 and dexterity by 12 for 1 hour. |
| Wisdom of the Grasshopper II |
22 |
59 Energy |
Alteration |
Defensive Target |
Instant |
25 |
Empowers an ally by increasing their strength by 49 and dexterity by 21 for 1 hour. |
| Wisdom of the Grasshopper III |
34 |
|
Alteration |
Defensive Target |
Instant |
25 |
Empowers an ally by increasing their strength by 70 and dexterity by 30 for 1 hour. |
| Wisdom of the Grasshopper IV |
46 |
|
Alteration |
Defensive Target |
Instant |
25 |
Empowers an ally by increasing their strength by 91 and dexterity by 39 for 1 hour. |
| Favor of the Crow |
| One hour long buff for Physical Resistance and AC |
| Name |
Level |
Cost |
Type |
Effects |
Cast Time |
Range |
Description |
| Favor of the Crow I |
18 |
46 Energy |
Alteration |
Defensive Target |
Instant |
25 |
Strengthens an ally by increasing physical resistance by 80 and armor class by 207. |
| Favor of the Crow II |
28 |
|
Alteration |
Defensive Target |
Instant |
25 |
Strengthens an ally by increasing physical resistance by 116 and armor class by 297. |
| Favor of the Crow III |
38 |
|
Alteration |
Defensive Target |
Instant |
25 |
Strengthens an ally by increasing physical resistance by 150 and armor class by 387. |
| Favor of the Crow IV |
48 |
|
Alteration |
Defensive Target |
Instant |
25 |
Strengthens an ally by increasing physical resistance by 186 and armor class by 477. |
| Impenterable Mind |
| One hour long buff for Magic Resistance |
| Name |
Level |
Cost |
Type |
Effects |
Cast Time |
Range |
Description |
| Impenetrable Mind I |
26 |
|
|
|
|
|
Fortifies an ally?s mind by increasing their mental resistance by 105 for 1 hour. |
| Impenetrable Mind II |
34 |
|
|
|
|
|
Fortifies an ally?s mind by increasing their mental resistance by 133 for 1 hour. |
| Impenetrable Mind III |
42 |
|
|
|
|
|
Fortifies an ally?s mind by increasing their mental resistance by 161 for 1 hour. |
| Impenetrable Mind IV |
50 |
|
|
|
|
|
Fortifies an ally?s mind by increasing their mental resistance by 189 for 1 hour. |
| Purity |
| Bolsters heals on target increasing their efficiency. |
| Name |
Level |
Cost |
Type |
Effects |
Cast Time |
Range |
Description |
| Purity |
46 |
|
|
|
|
|
Purifies ally?s body, increasing heals on your defensive target by 79 for the next 20 seconds. |
| Martial Abilities |
| Safe Fall |
| Reduces damage from falling from heights. |
| Name |
Level |
Cost |
Type |
Effects |
Cast Time |
Range |
Description |
| Safe Fall |
0 |
Passive |
Passive |
Self |
Passive |
0 |
Reduces damage from falling. Damage reduction based on skill and heigh. |
| Dodge |
| Vastly boosts chance to dodge next attack. Minor endurance cost to guarantee a counterattack opportunity. Also handy early on when running from mobs |
| Name |
Level |
Cost |
Type |
Effects |
Cast Time |
Range |
Description |
| Dodge I |
8 |
10 End |
Defensive Manuever |
Self |
Instant |
5 |
Raises your chance to dodge incoming attacks by 100% for 60 seconds or until you dodge. |
| Dodge II |
20 |
10 End |
Defensive Manuever |
Self |
Instant |
5 |
Raises your chance to dodge incoming attacks by 120% for 60 seconds or until you dodge. |
| Dodge III |
32 |
10 End |
Defensive Manuever |
Self |
Instant |
5 |
Raises your chance to dodge incoming attacks by 140% for 60 seconds or until you dodge. |
| Dodge IV |
44 |
10 End |
Defensive Manuever |
Self |
Instant |
5 |
Raises your chance to dodge incoming attacks by 160% for 60 seconds or until you dodge. |
| Astral Walk |
| Teleports an ally to your location. |
| Name |
Level |
Cost |
Type |
Effects |
Cast Time |
Range |
Description |
| Astral Walk |
10 |
34 Energy |
Alteration |
Ally |
6 |
5000 |
This ability calls one of your allies across the astral plane to your spot in the temporal world. |
| Feign Death |
| Tricks an enemy into thinking you are dead. Chance of success rises with skill, some monsters see through Feign Death regardless of skill. |
| Name |
Level |
Cost |
Type |
Effects |
Cast Time |
Range |
Description |
| Feign Death |
14 |
- |
Alteration |
Self |
Instant |
5 |
Allows you to fake your own death. Opponents will perceive you as being a dead character and will ignore you. Your opponent will not always fall for this ability. Refresh: 1 |
| Clarity |
| Empowers yourself with heavy special attack critical chance for a brief time. |
| Name |
Level |
Cost |
Type |
Effects |
Cast Time |
Range |
Description |
| Clarity |
18 |
3 Jin |
Alteration |
Self |
Instant |
5 |
Clears your mind, allowing your special melee attacks have a 100% chance to score critical hits for the next 4 seconds. Refresh: 30 |
| Stance Wheel |
| Causes an opponent to change stances |
| Name |
Level |
Cost |
Type |
Effects |
Cast Time |
Range |
Description |
| Stance Wheel |
22 |
40 End |
Alteration |
Offensive Target |
Instant |
5 |
Forcefully pushes your opponent out of whatever stance they are in. |
| Feint |
| Brief stun on target. Good for interrupting spellcasts. |
| Name |
Level |
Cost |
Type |
Effects |
Cast Time |
Range |
Description |
| Feint I |
26 |
|
|
|
|
|
You feint, preventing your target from attacking for 1 second. |
| Feint II |
32 |
|
|
|
|
|
You feint, preventing your target from attacking for 2 second. |
| Feint III |
46 |
|
|
|
|
|
You feint, preventing your target from attacking for 3 second. |
| Baiting Strike |
| Attacks target adding hate to your defensive target. Useful for keeping hate on a particular player. |
| Name |
Level |
Cost |
Type |
Effects |
Cast Time |
Range |
Description |
| Baiting Strike I |
30 |
|
|
Offensive Target |
|
|
Causes your opponent to feel more hatred for your defensive target. |
| Baiting Strike II |
36 |
|
|
Offensive Target |
|
|
Causes your opponent to feel more hatred for your defensive target. |
| Baiting Strike III |
42 |
|
|
Offensive Target |
|
|
Causes your opponent to feel more hatred for your defensive target. |
| Baiting Strike IV |
48 |
|
|
Offensive Target |
|
|
Causes your opponent to feel more hatred for your defensive target. |
| Essence Thief |
| Deals heavy damage and drains heavy energy from target |
| Name |
Level |
Cost |
Type |
Effects |
Cast Time |
Range |
Description |
| Essence Thief I |
34 |
|
|
|
|
|
Strikes at the essence of your opponent, dealing 1691 to 1781 damage and draining 1486 to 1566 energy. |
| Essence Thief II |
42 |
|
|
|
|
|
Strikes at the essence of your opponent, dealing 2129 to 2243 damage and draining 1872 to 1972 energy. |
| Essence Thief III |
50 |
|
|
|
|
|
Strikes at the essence of your opponent, dealing 2596 to 2734 damage and draining 2286 to 2408 energy. |
| Ra?Jin Flare |
| Heavy damage to target |
| Name |
Level |
Cost |
Type |
Effects |
Cast Time |
Range |
Description |
| Ra?Jin Flare I |
34 |
|
|
|
|
|
A flare of Ra?Jin deals 1698 to 1790 damage to an opponent. |
| Ra?Jin Flare II |
40 |
|
|
|
|
|
A flare of Ra?Jin deals 2036 to 2144 damage to an opponent. |
| Ra?Jin Flare III |
46 |
|
|
|
|
|
A flare of Ra?Jin deals 2389 to 2515 damage to an opponent. |
| Fleet of Feet |
| Vastly imporved version of Sprint. |
| Name |
Level |
Cost |
Type |
Effects |
Cast Time |
Range |
Description |
| Fleeting Feet |
38 |
|
Alteration |
Self |
Instant |
|
Allows you to increase your movement by 50% for 20 seconds. |
| Kiss of Torment |
| Heavy damage to target |
| Name |
Level |
Cost |
Type |
Effects |
Cast Time |
Range |
Description |
| Kiss of Torment I |
42 |
|
|
|
|
|
A surge of Ra?Jin deals 2124 to 2238 damage to an opponent. |
| Kiss of Torment II |
48 |
|
|
|
|
|
A surge of Ra?Jin deals 2480 to 2612 damage to an opponent. |
| Paralyzing Sweep |
| Stuns all opponents attacking your defensive target for a brief period allowing you to recoup or run. |
| Name |
Level |
Cost |
Type |
Effects |
Cast Time |
Range |
Description |
| Paralyzing Sweep |
50 |
|
|
|
|
|
Stuns all opponents attacking your defensive target for 10 seconds or until they are hit. |