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Vanguard:Saga of Heroes- Disciple Spells and Skills
Jin Building Attacks
Blessed Wind
A basic Jin building attack that deals around half your weapon?s damage and heals your defensive target over 8 seconds. Very capable for keeping the solo Disciple?s HP high and keeping heals up on tanks. Low energy cost, but high endurance cost.
Name Level Cost Type Effects Cast Time Range Description
Blessed Wind I 2 30 End Melee Attack, Heal OT Offensive and Defensive Target Instant 5 A graceful attack that deals 50% weapon damage plus 11 to 15. Heals your defensive target for 73 over 8 seconds. Increases Jin by 1.
Blessed Wind II 10 30 End Melee Attack, Heal OT Offensive and Defensive Target Instant 5 A graceful attack that deals 50% weapon damage plus 27 to 33. Heals your defensive target for 154 over 8 seconds. Increases Jin by 1.
Blessed Wind III 18 27 Energy, 30 End Melee Attack, Heal OT Offensive and Defensive Target Instant 5 A graceful attack that deals 50% weapon damage plus 2. Heals your defensive target for 502 to 528 over 8 seconds. Increases Jin by 1.
Blessed Wind V 26   Melee Attack, Heal OT Offensive and Defensive Target Instant 5 A graceful attack that deals 50% weapon damage plus 2. Heals your defensive target for 717 to 753 over 8 seconds. Increases Jin by 1.
Blessed Wind V 34   Melee Attack, Heal OT Offensive and Defensive Target Instant 5 A graceful attack that deals 50% weapon damage plus 2. Heals your defensive target for 956 to 1004 over 8 seconds. Increases Jin by 1.
Blessed Wind VI 42   Melee Attack, Heal OT Offensive and Defensive Target Instant 5 A graceful attack that deals 50% weapon damage plus 2. Heals your defensive target for 1214 to 1276 over 8 seconds. Increases Jin by 1.
Blessed Wind VII 50   Melee Attack, Heal OT Offensive and Defensive Target Instant 5 A graceful attack that deals 50% weapon damage plus 2. Heals your defensive target for 1506 to 1584 over 8 seconds. Increases Jin by 1.
Void Hand
A basic Jin building attack. Deals normal damage.
Name Level Cost Type Effects Cast Time Range Description
Void Hand I 1 20 End Melee Attack Offensive Target Instant 5 A brutal attack that deals normal damage plus 6. Increases Jin by 1.
Void Hand II 8 20 End Melee Attack Offensive Target Instant 5 A brutal attack that deals normal damage plus 19. Increases Jin by 1.
Void Hand III 16 24 End Melee Attack Offensive Target Instant 5 A brutal attack that deals normal damage plus 33. Increases Jin by 1.
Void Hand IV 24 24 End Melee Attack Offensive Target Instant 5 A brutal attack that deals normal damage plus 48. Increases Jin by 1.
Void Hand V 32 24 End Melee Attack Offensive Target Instant 5 A brutal attack that deals normal damage plus 65. Increases Jin by 1.
Void Hand VI 40 24 End Melee Attack Offensive Target Instant 5 A brutal attack that deals normal damage plus 82. Increases Jin by 1.
Void Hand VII 48 24 End Melee Attack Offensive Target Instant 5 A brutal attack that deals normal damage plus 101. Increases Jin by 1.
Soul Cutter
Low damage ability useful for building Jin at a lower cost and reducing hatred off yourself. Perfect for grouping situations to build Jin without getting targetted.
Name Level Cost Type Effects Cast Time Range Description
Soul Cutter I 8 33 End Melee Attack Offensive Target Instant 5 Attacks the soul of your opponent, dealing 21 to 27 damage and lowers your opponent?s hatred toward you by 99 to 109. Increases Jin by 1.
Soul Cutter II 16 33 End Melee Attack Offensive Target Instant 5 Attacks the soul of your opponent, dealing 39 to 45 damage and lowers your opponent?s hatred toward you by 174 to 189. Increases Jin by 1.
Soul Cutter III 24 33 End Melee Attack Offensive Target Instant 5 Attacks the soul of your opponent, dealing 58 to 66 damage and lowers your opponent?s hatred toward you by 255 to 273. Increases Jin by 1.
Soul Cutter IV 32 33 End Melee Attack Offensive Target Instant 5 Attacks the soul of your opponent, dealing 79 to 87 damage and lowers your opponent?s hatred toward you by 344 to 366. Increases Jin by 1.
Soul Cutter V 40 33 End Melee Attack Offensive Target Instant 5 Attacks the soul of your opponent, dealing 101 to 111 damage and lowers your opponent?s hatred toward you by 438 to 464. Increases Jin by 1.
Soul Cutter VI 48 33 End Melee Attack Offensive Target Instant 5 Attacks the soul of your opponent, dealing 125 to 135 damage and lowers your opponent?s hatred toward you by 538 to 570. Increases Jin by 1.
Knife Hand
Fair damage overtime at a decent cost
Name Level Cost Type Effects Cast Time Range Description
Knife Hand I 18 24 End Melee Attack Offensive Target Instant 5 A cutting attack that deals 117 to 127 damage over 16 seconds. Increases Jin by 1.
Knife Hand II 28   Melee Attack Offensive Target Instant 5 A cutting attack that deals 180 to 194 damage over 16 seconds. Increases Jin by 1.
Knife Hand III 38   Melee Attack Offensive Target Instant 5 A cutting attack that deals 249 to 265 damage over 16 seconds. Increases Jin by 1.
Knife Hand IV 48   Melee Attack Offensive Target Instant 5 A cutting attack that deals 324 to 344 damage over 16 seconds. Increases Jin by 1.
Blooming Ridge Hand
Slightly reduced attack that causes all incoming attacks on target to heal the attacker. Along with Blessed Wind can keep a player topped off in health.
Name Level Cost Type Effects Cast Time Range Description
Blooming Ridge Hand I 26   Melee Attack, Heal Offensive Target     A potent strike that deals 75% weapon damage plus 2. Whenever an opponent affected by this ability is attacked, the attacker is healed for a small amount of health. Lasts 30 seconds. Increases Jin by 1.
Blooming Ridge Hand II 34   Melee Attack, Heal Offensive Target     A potent strike that deals 75% weapon damage plus 2. Whenever an opponent affected by this ability is attacked, the attacker is healed for a small amount of health. Lasts 30 seconds. Increases Jin by 1.
Blooming Ridge Hand III 42   Melee Attack, Heal Offensive Target     A potent strike that deals 75% weapon damage plus 2. Whenever an opponent affected by this ability is attacked, the attacker is healed for a small amount of health. Lasts 30 seconds. Increases Jin by 1.
Blooming Ridge Hand IV 50   Melee Attack, Heal Offensive Target     A potent strike that deals 75% weapon damage plus 2. Whenever an opponent affected by this ability is attacked, the attacker is healed for a small amount of health. Lasts 30 seconds. Increases Jin by 1.
Palm of Discord
Deals 4x damage to target and extra moderate damage.
Name Level Cost Type Effects Cast Time Range Description
Palm of Discord I 30           Ra?Jin surrounds your attack, dealing 400% weapon damage plus 234 to 250. Increases Jin by 1.
Palm of Discord II 40           Ra?Jin surrounds your attack, dealing 400% weapon damage plus 317 to 337. Increases Jin by 1.
Palm of Discord III 50           Ra?Jin surrounds your attack, dealing 400% weapon damage plus 408 to 432. Increases Jin by 1.
Concordant Palm
Deals 4x damage to target and heals allies for a large amount over time.
Name Level Cost Type Effects Cast Time Range Description
Concordant Palm I 38           A burst of Lao?Jin streams from your attack, dealing 400% weapon damage plus 169 to 181 and heals your allies for 1892 to 1988 over 16 seconds. Increases Jin by 1.
Concordant Palm II 46           A burst of Lao?Jin streams from your attack, dealing 400% weapon damage plus 211 to 225 and heals your allies for 2374 to 2496 over 16 seconds. Increases Jin by 1.
Fist of Discord
Deals 4x damage to target and extra moderate damage.
Name Level Cost Type Effects Cast Time Range Description
Fist of Discord I 46           Ra?Jin surges from your attack, dealing 400% weapon damage plus 494 to 524. Increases Jin by 1.
Jin Consuming Attacks
Cyclone Kick
A Jin consuming attack that deals moderate damage to target. Useful early on for stopping runners when out of endurance.
Name Level Cost Type Effects Cast Time Range Description
Cyclone Kick I 4 3 Jin Melee Attack Offensive Target Instant 5 A whirling kick that deals melee damage plus 42.
Cyclone Kick II 14 3 Jin Melee Attack Offensive Target Instant 5 A whirling kick that deals melee damage plus 93.
Cyclone Kick III 24 3 Jin Melee Attack Offensive Target Instant 5 A whirling kick that deals melee damage plus 150.
Cyclone Kick IV 34 3 Jin Melee Attack Offensive Target Instant 5 A whirling kick that deals melee damage plus 213.
Cyclone Kick V 44 3 Jin Melee Attack Offensive Target Instant 5 A whirling kick that deals melee damage plus 282.
Finishing Attacks
Falling Petal
A Finishing Attack that deals heavy damage to target and bolsters heals on defensive target. On top of that it builds up Jin.
Name Level Cost Type Effects Cast Time Range Description
Falling Petal I 6 10 End Finishing Attack Offensive Target Instant 5 Strips Lao?Jin from your opponent and grants it to an ally, dealing 96 to 104 damage and increasing incoming heals on your defensive target by 15 for 5 minutes. Increases Jin by 1.
Falling Petal II 14 10 End Finishing Attack Offensive Target Instant 5 Strips Lao?Jin from your opponent and grants it to an ally, dealing 182 to 196 damage and increasing incoming heals on your defensive target by 28 for 5 minutes. Increases Jin by 1.
Falling Petal III 22 10 End Finishing Attack Offensive Target Instant 5 Strips Lao?Jin from your opponent and grants it to an ally, dealing 276 to 294 damage and increasing incoming heals on your defensive target by 41 for 5 minutes. Increases Jin by 1.
Falling Petal IV 30 11 End Finishing Attack Offensive Target Instant 5 Strips Lao?Jin from your opponent and grants it to an ally, dealing 378 to 402 damage and increasing incoming heals on your defensive target by 56 for 5 minutes. Increases Jin by 1.
Falling Petal V 38 12 End Finishing Attack Offensive Target Instant 5 Strips Lao?Jin from your opponent and grants it to an ally, dealing 486 to 516 damage and increasing incoming heals on your defensive target by 65 for 5 minutes. Increases Jin by 1.
Falling Petal VI 46 13 End Finishing Attack Offensive Target Instant 5 Strips Lao?Jin from your opponent and grants it to an ally, dealing 603 to 639 damage and increasing incoming heals on your defensive target by 87 for 5 minutes. Increases Jin by 1.
Concordant Hand
A finishing move similar to Blessed Wind. Deals heavy damage and heals allies in range for a moderate amount. Extremly powerful for grouping.
Name Level Cost Type Effects Cast Time Range Description
Concordant Hand I 14 47 Energy, 10 End Finishing Attack Offensive Target Instant 5 A swell of Lao?Jin surrounds your attack, dealing 400% weapon damage plus 62 to 70 and heals your allies for 545 to 573. Increases Jin by 1. Refresh: 1
Concordant Hand II 22 75 Energy, 10 End Finishing Attack Offensive Target Instant 5 A swell of Lao?Jin surrounds your attack, dealing 400% weapon damage plus 96 to 104 and heals your allies for 818 to 860. Increases Jin by 1. Refresh: 1
Concordant Hand III 30   Finishing Attack Offensive Target Instant 5 A swell of Lao?Jin surrounds your attack, dealing 400% weapon damage plus 131 to 141 and heals your allies for 1120 to 1178. Increases Jin by 1. Refresh: 1
Concordant Hand IV 38   Finishing Attack Offensive Target Instant 5 A swell of Lao?Jin surrounds your attack, dealing 400% weapon damage plus 169 to 181 and heals your allies for 1456 to 1530. Increases Jin by 1. Refresh: 1
Concordant Hand VI 46   Finishing Attack Offensive Target Instant 5 A swell of Lao?Jin surrounds your attack, dealing 400% weapon damage plus 211 to 225 and heals your allies for 2374 to 2496. Increases Jin by 1. Refresh: 1
White Lotus Strike
Advanced Finishing Move used after successful Falling Petal.
Name Level Cost Type Effects Cast Time Range Description
White Lotus Strike I 22 10 End Finishing Attack Offensive Target Instant 5 Tears Lao?Jin from your opponent and grants it to an ally, dealing 289 to 307 damage and increases incoming heals on your defensive target by 43 for 5 minutes. Increases Jin by 1.
White Lotus Strike II 32 10 End Finishing Attack Offensive Target Instant 5 Tears Lao?Jin from your opponent and grants it to an ally, dealing 417 to 443 damage and increases incoming heals on your defensive target by 61 for 5 minutes. Increases Jin by 1.
White Lotus Strike III 42 10 End Finishing Attack Offensive Target Instant 5 Tears Lao?Jin from your opponent and grants it to an ally, dealing 559 to 591 damage and increases incoming heals on your defensive target by 81 for 5 minutes. Increases Jin by 1.
Dissonant Bonds
Touch of Woe
Dissonant Bond that causes your opponent to take damage everytime they attack.
Name Level Cost Type Effects Cast Time Range Description
Touch of Woe I 6 2 Jin Dissonant Bond Offensive Target Instant 30 Forms a dissonant bond with your opponent, forcing your opponent to take damage at every attack.
Touch of Woe II 16 2 Jin Dissonant Bond Offensive Target Instant 30 Forms a dissonant bond with your opponent, forcing your opponent to take damage at every attack.
Touch of Woe III 26 2 Jin Dissonant Bond Offensive Target Instant 30 Forms a dissonant bond with your opponent, forcing your opponent to take damage at every attack.
Touch of Woe IV 36 2 Jin Dissonant Bond Offensive Target Instant 30 Forms a dissonant bond with your opponent, forcing your opponent to take damage at every attack.
Touch of Woe V 46 2 Jin Dissonant Bond Offensive Target Instant 30 Forms a dissonant bond with your opponent, forcing your opponent to take damage at every attack.
Leech?s Grasp
Drains endurance from a target allowing you to perform more skills than normally possibly at the enemy?s expense.
Name Level Cost Type Effects Cast Time Range Description
Leech?s Grasp I 14 2 Jin Dissonant Bond Offensive Target Instant 25 Forms a dissonant bond with an opponent, draining 105 endurance every 3 seconds for 60 seconds.
Leech?s Grasp II 28 2 Jin Dissonant Bond Offensive Target Instant 25 Forms a dissonant bond with an opponent, draining 210 endurance every 3 seconds for 60 seconds.
Leech?s Grasp III 42 2 Jin Dissonant Bond Offensive Target Instant 25 Forms a dissonant bond with an opponent, draining 315 endurance every 3 seconds for 60 seconds.
Touch of the Ox
A bond that reduces targets physical capabilities.
Name Level Cost Type Effects Cast Time Range Description
Touch of the Ox I 26   Dissonant Bond Offensive Target Instant   Forms a dissonant bond with your opponent, lowering their dexterity, constitution and strength by 62 for 60 seconds.
Touch of the Ox II 36   Dissonant Bond Offensive Target Instant   Forms a dissonant bond with your opponent, lowering their dexterity, constitution and strength by 82 for 60 seconds.
Touch of the Ox III 46   Dissonant Bond Offensive Target Instant   Forms a dissonant bond with your opponent, lowering their dexterity, constitution and strength by 102 for 60 seconds.
Mindless Clutch
Drains energy from target to yourself.
Name Level Cost Type Effects Cast Time Range Description
Mindless Clutch I 38   Dissonant Bond Offensive Target Instant   Forms a dissonant bond with an opponent, draining 576 energy every 4 seconds for 60 seconds.
Mindless Clutch II 48   Dissonant Bond Offensive Target Instant   Forms a dissonant bond with an opponent, draining 784 energy every 4 seconds for 60 seconds.
Harmonious Bonds
Kiss of Heaven
Creates a bond with an ally that heals them for a large amount over the course of a minute.
Name Level Cost Type Effects Cast Time Range Description
Kiss of Heaven I 10 57 Energy, 2 Jin Harmonious Bond Ally Instant 25 Forms a harmonious bond with an ally, healing them for 1061 to 1115 over 60 seconds.
Kiss of Heaven II 20 107 Energy, 2 Jin Harmonious Bond Ally Instant 25 Forms a harmonious bond with an ally, healing them for 1856 to 1952 over 60 seconds.
Kiss of Heaven III 30   Harmonious Bond Ally Instant 25 Forms a harmonious bond with an ally, healing them for 2761 to 2903 over 60 seconds.
Kiss of Heaven IV 40   Harmonious Bond Ally Instant 25 Forms a harmonious bond with an ally, healing them for 3775 to 3969 over 60 seconds.
Kiss of Heaven V 50   Harmonious Bond Ally Instant 25 Forms a harmonious bond with an ally, healing them for 4945 to 5199 over 60 seconds.
Gift of Anguish
Allows an ally to deal damage at an increased rate
Name Level Cost Type Effects Cast Time Range Description
Gift of Anguish I 18 2 Jin Harmonious Bond Ally Instant 25 Forms a harmonious bond with an ally, increasing their damage by 10% for 60 seconds.
Gift of Anguish II 30 2 Jin Harmonious Bond Ally Instant 25 Forms a harmonious bond with an ally, increasing their damage by 12% for 60 seconds.
Gift of Anguish III 42 2 Jin Harmonious Bond Ally Instant 25 Forms a harmonious bond with an ally, increasing their damage by 15% for 60 seconds.
Inner Focus
Allows an ally to generate Jin over the course of a minute
Name Level Cost Type Effects Cast Time Range Description
Inner Focus I 30           Forms a harmonious bond with an ally, healing their damage Jin by 1 every 10 seconds for 60 seconds.
Inner Focus II 42           Forms a harmonious bond with an ally, healing their damage Jin by 1 every 6 seconds for 60 seconds.
Gift of Vitae
Restores Endurance to ally over the course of a minute
Name Level Cost Type Effects Cast Time Range Description
Gift of Vitae I 42           Forms a harmonious bond with an ally, transferring 428 endurance every 2 seconds for 60 seconds.
Gift of Vitae II 50           Forms a harmonious bond with an ally, transferring 642 endurance every 2 seconds for 60 seconds.
Sage?s Endowment
Restores Energy to ally over the course of a minute
Name Level Cost Type Effects Cast Time Range Description
Sage?s Endowment 50   Harmonious Bond Defensive Target Instant   Forms a harmonious bond with an ally, healing 1104 energy every 3 seconds for 60 seconds.
Counterattacks
Kiss of the Slug
Counterattack that momentarily robs the attackers of it?s physical strength and damage.
Name Level Cost Type Effects Cast Time Range Description
Kiss of the Slug I 8 10 End Counterattack Offensive Target Instant 5 Counterattack that lowers your opponent?s damage by 5 and strength by 39 for 3 attacks or 20 seconds. Only usable after a dodge.
Kiss of the Slug II 18 10 End Counterattack Offensive Target Instant 5 Counterattack that lowers your opponent?s damage by 15 and strength by 69 for 3 attacks or 20 seconds. Only usable after a dodge.
Kiss of the Slug III 28 10 End Counterattack Offensive Target Instant 5 Counterattack that lowers your opponent?s damage by 25 and strength by 99 for 3 attacks or 20 seconds. Only usable after a dodge.
Kiss of the Slug IV 38 10 End Counterattack Offensive Target Instant 5 Counterattack that lowers your opponent?s damage by 35 and strength by 129 for 3 attacks or 20 seconds. Only usable after a dodge.
Kiss of the Slug V 48 10 End Counterattack Offensive Target Instant 5 Counterattack that lowers your opponent?s damage by 45 and strength by 159 for 3 attacks or 20 seconds. Only usable after a dodge.
Astral Gale
Robs attacker of heavy endurance granting it to your entire group.
Name Level Cost Type Effects Cast Time Range Description
Astral Gale I 26   Counterattack Offensive Target, Group     Counterattack that drains 100 endurance from your opponent and gives it to your group.
Sun Fist
Double damage and heavy Jin increase. Much improved counter over Kiss of the Slug
Name Level Cost Type Effects Cast Time Range Description
Sun Fist I 22 40 End Counterattack Offensive Target Instant 5 Counterattack dealing 200% weapon damage plus 27 to 33. Increases Jin by 3. Can only be used after a dodge.
Sun Fist II 32 40 End Counterattack Offensive Target Instant 5 Counterattack dealing 200% weapon damage plus 40 to 46. Increases Jin by 3. Can only be used after a dodge.
Sun Fist III 42 40 End Counterattack Offensive Target Instant 5 Counterattack dealing 200% weapon damage plus 55 to 61. Increases Jin by 3. Can only be used after a dodge.
Paralyzing Touch
Stuns attacker for 30s or until hit. Useful for crowd control.
Name Level Cost Type Effects Cast Time Range Description
Paralyzing Touch I 34           Counterattack that stuns your opponent for 30 seconds, or until they are hit.
Paralyzing Touch II 44           Counterattack that stuns your opponent for 30 seconds, or until they are hit.
Heals
Lao?Jin Flare
A quick instant light heal for the defensive target. Generally, not that strong, but for a simple 2 Jin gives the target a quick bandaid as well as restoring some endurance. Good for keeping HP up when forced to flee.
Name Level Cost Type Effects Cast Time Range Description
Lao?Jin Flare I 1 2 Jin Heal Defensive Target   30 Heals an ally for 67 to 70. Refresh: 15
Lao?Jin Flare II 10 2 Jin Heal Defensive Target   30 Heals an ally for 256 to 270. Refresh: 15
Lao?Jin Flare III 20 2 Jin Heal Defensive Target   30 Heals an ally for 447 to 469. Refresh: 15
Lao?Jin Flare IV 30 2 Jin Heal Defensive Target   30 Heals an ally for 663 to 697. Refresh: 15
Lao?Jin Flare V 40 2 Jin Heal Defensive Target   30 Heals an ally for 909 to 955. Refresh: 15
Lao?Jin Flare VI 50 2 Jin Heal Defensive Target   30 Heals an ally for 1190 to 1250. Refresh: 15
Breath of Renewal
A normal moderate heal on target. Unreleated to Jin & Endurance
Name Level Cost Type Effects Cast Time Range Description
Breath of Renewal I 4 38 Energy Heal Defensive Target 1.5 30 Heals an ally for 149 to 157.
Breath of Renewal II 12 79 Energy Heal Defensive Target 1.5 30 Heals an ally for 481 to 505.
Breath of Renewal III 20 130 Energy Heal Defensive Target 1.5 30 Heals an ally for 747 to 785.
Breath of Renewal IV 28   Heal Defensive Target 1.5 30 Heals an ally for 1041 to 1095.
Breath of Renewal V 36   Heal Defensive Target 1.5 30 Heals an ally for 1369 to 1439.
Breath of Renewal VI 44   Heal Defensive Target 1.5 30 Heals an ally for 1731 to 1819.
Astral Wind
A normal heavy heal on target. Unreleated to Jin & Endurance
Name Level Cost Type Effects Cast Time Range Description
Astral Wind I 8 75 Energy Heal Defensive Target 6 30 Heals an ally for 612 to 644.
Astral Wind II 16 139 Energy Heal Defensive Target 6 30 Heals an ally for 1047 to 1101.
Astral Wind III 24   Heal Defensive Target     Heals an ally for 1785 to 1877.
Astral Wind IV 32   Heal Defensive Target     Heals an ally for 2058 to 2164.
Astral Wind V 40   Heal Defensive Target     Heals an ally for 2648 to 2784.
Astral Wind VI 48   Heal Defensive Target     Heals an ally for 3303 to 3473.
Celestial Breeze
Heavy cost, fairly heavy heal for all allies in range.
Name Level Cost Type Effects Cast Time Range Description
Celestial Breeze I 10 105 Energy Heal Group 2 10 Heals all allies within 10m for 418 to 440.
Celestial Breeze II 18 182 Energy Heal Group 2 10 Heals all allies within 10m for 678 to 712.
Celestial Breeze III 26   Heal Group 2 10 Heals all allies within 10m for 965 to 1015.
Celestial Breeze IV 34   Heal Group 2 10 Heals all allies within 10m for 1283 to 1349.
Celestial Breeze V 42   Heal Group 2 10 Heals all allies within 10m for 1637 to 1721.
Celestial Breeze VI 50   Heal Group 2 10 Heals all allies within 10m for 2029 to 2133.
Sun and Moon Discipline
Restores massive energey at the expensive of Jin
Name Level Cost Type Effects Cast Time Range Description
Sun and Moon Discipline I 14 54 Energy, 6 Jin Alteration Self Instant 5 Balances your spirit, healing your energy for 331 to 347.
Sun and Moon Discipline II 24   Alteration Self Instant 5 Balances your spirit, healing your energy for 530 to 558.
Sun and Moon Discipline III 34   Alteration Self Instant 5 Balances your spirit, healing your energy for 758 to 796.
Sun and Moon Discipline IV 44   Alteration Self Instant 5 Balances your spirit, healing your energy for 1017 to 1069.
Resurrections
Awakening
Combat rez for bringing back an ally in an emergency situation.
Name Level Cost Type Effects Cast Time Range Description
Awakening 10 34 Energy Alteration Player Corpse 5 20 This ability brings a fallen ally back to life with a small amount of health. Can be used in combat.
Reincarnate
Non-combat rez for bringing back an ally
Name Level Cost Type Effects Cast Time Range Description
Reincarnate 10 34 Energy Alteration Player Corpse 5 20 This ability brings a fallen ally back to life with a small amount of health.
Summon Symbol of Unity
Creates an item an ally can use to ressurect you, if you fall in battle.
Name Level Cost Type Effects Cast Time Range Description
Summon Symbol of Unity 10   Conjuration Defensive Target 5 15 This ability will summon a spirit orb, which someone may use to revive you or a different fallen disciple.
Buffs
Wisdom of the Grasshopper
One hour long buff for Strength and Dexterity
Name Level Cost Type Effects Cast Time Range Description
Wisdom of the Grasshopper I 10 29 Energy Alteration Defensive Target Instant 25 Empowers an ally by increasing their strength by 28 and dexterity by 12 for 1 hour.
Wisdom of the Grasshopper II 22 59 Energy Alteration Defensive Target Instant 25 Empowers an ally by increasing their strength by 49 and dexterity by 21 for 1 hour.
Wisdom of the Grasshopper III 34   Alteration Defensive Target Instant 25 Empowers an ally by increasing their strength by 70 and dexterity by 30 for 1 hour.
Wisdom of the Grasshopper IV 46   Alteration Defensive Target Instant 25 Empowers an ally by increasing their strength by 91 and dexterity by 39 for 1 hour.
Favor of the Crow
One hour long buff for Physical Resistance and AC
Name Level Cost Type Effects Cast Time Range Description
Favor of the Crow I 18 46 Energy Alteration Defensive Target Instant 25 Strengthens an ally by increasing physical resistance by 80 and armor class by 207.
Favor of the Crow II 28   Alteration Defensive Target Instant 25 Strengthens an ally by increasing physical resistance by 116 and armor class by 297.
Favor of the Crow III 38   Alteration Defensive Target Instant 25 Strengthens an ally by increasing physical resistance by 150 and armor class by 387.
Favor of the Crow IV 48   Alteration Defensive Target Instant 25 Strengthens an ally by increasing physical resistance by 186 and armor class by 477.
Impenterable Mind
One hour long buff for Magic Resistance
Name Level Cost Type Effects Cast Time Range Description
Impenetrable Mind I 26           Fortifies an ally?s mind by increasing their mental resistance by 105 for 1 hour.
Impenetrable Mind II 34           Fortifies an ally?s mind by increasing their mental resistance by 133 for 1 hour.
Impenetrable Mind III 42           Fortifies an ally?s mind by increasing their mental resistance by 161 for 1 hour.
Impenetrable Mind IV 50           Fortifies an ally?s mind by increasing their mental resistance by 189 for 1 hour.
Purity
Bolsters heals on target increasing their efficiency.
Name Level Cost Type Effects Cast Time Range Description
Purity 46           Purifies ally?s body, increasing heals on your defensive target by 79 for the next 20 seconds.
Martial Abilities
Safe Fall
Reduces damage from falling from heights.
Name Level Cost Type Effects Cast Time Range Description
Safe Fall 0 Passive Passive Self Passive 0 Reduces damage from falling. Damage reduction based on skill and heigh.
Dodge
Vastly boosts chance to dodge next attack. Minor endurance cost to guarantee a counterattack opportunity. Also handy early on when running from mobs
Name Level Cost Type Effects Cast Time Range Description
Dodge I 8 10 End Defensive Manuever Self Instant 5 Raises your chance to dodge incoming attacks by 100% for 60 seconds or until you dodge.
Dodge II 20 10 End Defensive Manuever Self Instant 5 Raises your chance to dodge incoming attacks by 120% for 60 seconds or until you dodge.
Dodge III 32 10 End Defensive Manuever Self Instant 5 Raises your chance to dodge incoming attacks by 140% for 60 seconds or until you dodge.
Dodge IV 44 10 End Defensive Manuever Self Instant 5 Raises your chance to dodge incoming attacks by 160% for 60 seconds or until you dodge.
Astral Walk
Teleports an ally to your location.
Name Level Cost Type Effects Cast Time Range Description
Astral Walk 10 34 Energy Alteration Ally 6 5000 This ability calls one of your allies across the astral plane to your spot in the temporal world.
Feign Death
Tricks an enemy into thinking you are dead. Chance of success rises with skill, some monsters see through Feign Death regardless of skill.
Name Level Cost Type Effects Cast Time Range Description
Feign Death 14 - Alteration Self Instant 5 Allows you to fake your own death. Opponents will perceive you as being a dead character and will ignore you. Your opponent will not always fall for this ability. Refresh: 1
Clarity
Empowers yourself with heavy special attack critical chance for a brief time.
Name Level Cost Type Effects Cast Time Range Description
Clarity 18 3 Jin Alteration Self Instant 5 Clears your mind, allowing your special melee attacks have a 100% chance to score critical hits for the next 4 seconds. Refresh: 30
Stance Wheel
Causes an opponent to change stances
Name Level Cost Type Effects Cast Time Range Description
Stance Wheel 22 40 End Alteration Offensive Target Instant 5 Forcefully pushes your opponent out of whatever stance they are in.
Feint
Brief stun on target. Good for interrupting spellcasts.
Name Level Cost Type Effects Cast Time Range Description
Feint I 26           You feint, preventing your target from attacking for 1 second.
Feint II 32           You feint, preventing your target from attacking for 2 second.
Feint III 46           You feint, preventing your target from attacking for 3 second.
Baiting Strike
Attacks target adding hate to your defensive target. Useful for keeping hate on a particular player.
Name Level Cost Type Effects Cast Time Range Description
Baiting Strike I 30     Offensive Target     Causes your opponent to feel more hatred for your defensive target.
Baiting Strike II 36     Offensive Target     Causes your opponent to feel more hatred for your defensive target.
Baiting Strike III 42     Offensive Target     Causes your opponent to feel more hatred for your defensive target.
Baiting Strike IV 48     Offensive Target     Causes your opponent to feel more hatred for your defensive target.
Essence Thief
Deals heavy damage and drains heavy energy from target
Name Level Cost Type Effects Cast Time Range Description
Essence Thief I 34           Strikes at the essence of your opponent, dealing 1691 to 1781 damage and draining 1486 to 1566 energy.
Essence Thief II 42           Strikes at the essence of your opponent, dealing 2129 to 2243 damage and draining 1872 to 1972 energy.
Essence Thief III 50           Strikes at the essence of your opponent, dealing 2596 to 2734 damage and draining 2286 to 2408 energy.
Ra?Jin Flare
Heavy damage to target
Name Level Cost Type Effects Cast Time Range Description
Ra?Jin Flare I 34           A flare of Ra?Jin deals 1698 to 1790 damage to an opponent.
Ra?Jin Flare II 40           A flare of Ra?Jin deals 2036 to 2144 damage to an opponent.
Ra?Jin Flare III 46           A flare of Ra?Jin deals 2389 to 2515 damage to an opponent.
Fleet of Feet
Vastly imporved version of Sprint.
Name Level Cost Type Effects Cast Time Range Description
Fleeting Feet 38   Alteration Self Instant   Allows you to increase your movement by 50% for 20 seconds.
Kiss of Torment
Heavy damage to target
Name Level Cost Type Effects Cast Time Range Description
Kiss of Torment I 42           A surge of Ra?Jin deals 2124 to 2238 damage to an opponent.
Kiss of Torment II 48           A surge of Ra?Jin deals 2480 to 2612 damage to an opponent.
Paralyzing Sweep
Stuns all opponents attacking your defensive target for a brief period allowing you to recoup or run.
Name Level Cost Type Effects Cast Time Range Description
Paralyzing Sweep 50           Stuns all opponents attacking your defensive target for 10 seconds or until they are hit.
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