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Vanguard:Saga of Heroes- Blood Mage Spells and Skills
Blood Mage Spells and Abilities
Level 1 This spell forms a large blister on the surface of your opponent and then explodes it, dealing 51-58damage to them.  If you are at Blood union 3 or greater it will deal an additional 32-38 damage over 12 seconds.  Increases Blood Union by 1.  Creates Bleeding weakness and exploits Afflicted weakness.
Infuses 101 health into your defensive target.  Heals for an additional 2% per level of Blood Union.  1.5 second cast time.
Level 2 Forms a strong union with your opponent, dealing 118-128 damage over 24 seconds.  Increases Blood Union by 2.
Level 4 Increases your armor class.  The amount of armor class given increases with your adventuring level.
Steals 66-74 health from your opponent and returns 130% of it to you.  Increases by 25% per level of Blood Union.  Increases your Blood Union by 1.
Level 6 This spell grafts blood and flesh onto an ally, granting them an additional 54 health for 1 hour.
Constricts the movement of your opponent, rooting them in place for 30 seconds.  Has a 60% chance to break on hit.
You use your blood to heal an ally, other than yourself, for 538.  Heals an ally for an additional 2% per level of Blood Union
This Ritual summons negative energy from the blood union you have forced upon your opponent to deal 225-240 damage to them.  Reduces Blood Union by 4.
This spell forms a large blister on the surface of your opponent and then explodes it, dealing 127-138 damage.  If you are at Blood union 3 or greater it will deal an additional 92-100 damage over 12 seconds.  Increases Blood Union by 1. Creates Bleeding weakness and exploits Afflicted weakness.
Level 8 Covers you in a husk of energy, reflecting 10% of the incoming damage back to the attacker and absorbing all incoming damage for 6 seconds.
Fills an ally with life, granting them 23 additional vitality.
Transmutes 15% of your health into energy at a 50% rate.
Causes your blood to rise to the surface of your skin so that you may take a vial of it.  This process is painful and dangerous, lowering your health by 25%
Infuses 376 health into your defensive target.  Heals for an additional 2% per level of Blood Union
Level 10 This ability brings a fallen ally back to life.
Steals 129-139 health from your opponent and returns 130% of it to your defensive target.  Increases the returned portion by 10% per level of Blood Union.  Increases your Blood Union by 1.
Forms a strong union with your opponent, dealing 362-386 damage over 24 seconds.  Increases Blood Union by 2.
This ability will summon a sanguine shard, which someone may use to revive you or a different fallen blood mage.
Counters the effects of a spell by dispersing it. (Counterspell)
Steals 227-244 health from your opponent and returns 100% of it to surrounding allies.  Increases the returned portion by 10% per level of Blood Union.  Increases Blood Union by 2.
Diffuses incoming light making you invisible.
This ritual heals an ally, other than yourself, for 1317 health over 20 seconds  Reduces Blood Union by 3.
Level 12 This spell forms a large blister on the surface of your opponent and then explodes it, dealing 227-244 damage.  If you are at Blood union 3 or greater it will deal an additional 159-172 damage over 12 seconds.  Increases Blood Union by 1.  Creates Bleeding weakness and exploits Afflicted weakness.
Steals 148-161health from your opponent and returns 130% of it to you.  Increases the returned portion by 25% per level of Blood Union.  Increases your Blood Union by 1.
Level 14 Augments the skin of an ally, granting them 33 constitution and 95 physical resistance.
Grafts blood and flesh onto an ally, granting them an additional 190 health for 1 hour.
Bonds you with a single ally, allowing you to split incoming damage amongst each other. 
  • The ally who is hit takes 85% of the incoming damage 
  • You take 125% of the remaining damage
Releases a burst of life. healing all allies within 10m by 571.  Heals for an estra 2% per level of Blood Union.
This ability severs all pacts you have made that link you to other allies. 
  • Ends all Blood Pacts within 500m of you. 
  • Ends all Scarring Pacts within 500m of you.
You use your blood to heal an ally, other than yourself, for 980.  Heals an ally for an additional 2% per level of Blood Union
Harvests an organ out of a living body.  Harvests different organs based on what your opponent has been affected by.  Works in conjunction with Unioin of Blood, Constrict, Exploding Cyst and Blood Letting Ritual.
Attaches a Symbiote to an ally, cleansing their body of poison and disease over 15 minutes.
Attaches a controlling symbiote to an opponent forcing them to obey your commands for 15 seconds.  Repeated symbiote uses will be ignored completely.  Draconic, undead, construct and elemental targets are immune to suggestion.
Level 16 Increases your armor class. The amount of armor class given incerases with your adventuring level.
Infuses 639 health into your defensive target.  Heals for an additional 2% per level of Blood Union
This Ritual summons negative energy from the blood union you have forced upon your opponent to deal 456-484 damage to them.  Reduces Blood Union by 4.
Level 18 Fills an ally with life, granting them 40 additional vitality.
Allows you to gain 10% of the damage of an ally in health. Lasts 10 minutes.
Numbs your opponent?s mind, lowering your hate by 1730-1822.
This spell forms a large blister on the surface of your opponent and then explodes it, dealing 330-351 damage.  If you are at Blood union 3 or greater it will deal an additional 235-252 damage over 12 seconds.  Increases Blood Union by 1. Creates Bleeding weakness and exploits Afflicted weakness.
Steals 212-227 health from your opponent and returns 130% of it to your defensive target.  Increases the returned portion by 10% per level of Blood Union.  Increases your Blood Union by 1.
This spell summons a group mate to your side. The call?s distance is restricted, and you can only call in certain areas.
Strips a minor enchantment from your opponent.
This ritual uses positive energy harnessed from your blood union to heal an ally for 10% of their total life. Increases the heal by 5% for each level of Blood Union.  Removes all Blood Union when used.
Forms a strong union with your opponent, dealing 600-635 damage over 24 seconds. Increases Blood Union by 2.
Steals 376-400 health from your opponent and returns 100% of it to surrounding allies. Increases the returned portion by 10% per level of Blood Union. Increases Blood Union by 2.
Attaches a plated symbiote to an ally, transforming their skin into spiky plates that returns 30 damage upon their attackers for 1 hour.
Level 20 Covers you in a husk of energy, reflecting 12% of the incoming damage back to the attacker and absorbing all incoming damage for 6 seconds.
Steals 234-251 health from your opponent and returns 130% of it to you. Increases the returned portion by 25% per level of Blood Union. Increases your Blood Union by 1.
This ritual heals an ally, other than yourself, for 2262 health over 20 seconds  Reduces Blood Union by 3.
Level 22 Bonds you with your allies, allowing you to split incoming damage amongst each other.
  • The ally who is hit takes 70% of the incoming damage. 
  • The rest of the group splits 200% of the remaining damage.
Releases a burst of life, healing all allies within 10m by 849. Heals for an extra 2% per level of Blood Union.
This spell uses your blood to heal an ally, other than yourself, for 1455. Heals an ally for an additional 2% per level of Blood Union
Heals for 686 health over 16 seconds.
Attaches a hollow symbiote to an ally, allowing them to float of of the ground for 1 hour.
This ability brings a fallen ally back to life with a small amount of health.  Can be used in combat.
Level 24 Augments the skin of an ally, granting them 51 constitution and 145 physical resistance.
Grafts blood and flesh onto an ally, granting them an additional 290 health for 1 hour.
Infuses 921 health into your defensive target. Heals for an additional 2% per level of Blood Union
This spell forms a large blister on the surface of your opponent and then explodes it, dealing 439-467 damage. If you are at Blood union 3 or greater it will deal an additional 311-330 damage over 12 seconds. Increases Blood Union by 1. Creates Bleeding weakness and exploits Afflicted weakness.
Level 26 Accelerates the activity in the mind of an ally, increasing intelligence and wisdom by 39.
Numbs your opponent?s mind, lowering your hate by 2466-2596.
Constricts the movement of your opponent, rooting them in place for 45 seconds.  Has a 60% chance to break on hit.
Steals 303-323 health from your opponent and returns 130% of it to your defensive target. Increases the returned portion by 10% per level of Blood Union. Increases your Blood Union by 1.
Forms a strong union with your opponent, dealing 858-907 damage over 24 seconds. Increases Blood Union by 2.
This Ritual summons negative energy from the blood union you have forced upon your opponent to deal 711-752 damage to them. Reduces Blood Union by 4.
Steals 537-569 health from your opponent and returns 100% of it to surrounding allies. Increases the returned portion by 10% per level of Blood Union. Increases Blood Union by 2
This ritual severs life from all opponents within 10m, dealing 258-276 damage. Reduces Blood Union by 3.
Attaches a frenzied symbiote to an ally, increasing their damage by 20 for 1 hour.
Level 28 Increases your armor class. The amount of armor class given increases with your adventuring level.
Fills an ally with life, granting them 58 additional vitality.
Steals 327-348 health from your opponent and returns 130% of it to you. Increases the returned portion by 25% per level of Blood Union. Increases your Blood Union by 1.
Strips a lesser enchantment from your opponent.
Attaches a plated symbiote to an ally, transforming their skin into spiky plates that returns 49 damage upon their attackers for 1 hour.
Level 30 Releases a burst of life, healing all allies within 10m by 1145. Heals for an extra 2% per level of Blood Union.
This spell uses your blood to heal an ally, other than yourself, for 1963. Heals an ally for an additional 2% per level of Blood Union
Forms a large blister on the surface of your opponent and then explodes it, dealing 556-588 damage. If you are at Blood union 3 or greater it will deal an additional 394-418 damage over 12 seconds. Increases Blood Union by 1. 
This ritual heals an ally, other than yourself, for 3291 health over 20 seconds  Reduces Blood Union by 3.
Counters a spell being cast by morphing it into a heal. (Counterspell)
Attaches a renewing symbiote to an ally, this symbiote transfers 20 endurance to 20 health every 10 seconds at a rate of 100% for 30 minutes.
Level 32 Covers you in a husk of energy, reflecting 14% of the incoming damage back to the attacker and absorbing all incoming damage for 6 seconds.
Infuses 1222 health into your defensive target. Heals for an additional 2% per level of Blood Union
Heals for 975 health over 16 seconds.
Attaches a frenzied symbiote to an ally, increasing their damage by 32 for 1 hour.
Level 34 Augments the skin of an ally, granting them 68 constitution and 195 physical resistance.
Grafts blood and flesh onto an ally, granting them an additional 390 health for 1 hour.
Steals 400-426 health from your opponent and returns 130% of it to your defensive target. Increases the returned portion by 10% per level of Blood Union. Increases your Blood Union by 1.
This ritual summons positive energy from your blood union. This energy speeds up the flow of your blood, allowing you to cast spells 20% faster.
  • Gives you 20% spellcasting haste
  • Requires at least Blood Union 2
  • Removes 2 Blood Union points
Forms a strong union with your opponent, dealing 1132-1194 damage over 24 seconds. Increases Blood Union by 2.
Steals 711-751 health from your opponent and returns 100% of it to surrounding allies. Increases the returned portion by 10% per level of Blood Union. Increases Blood Union by 2
Numbs your opponent?s mind, lowering your hate by3257-3428.
This ritual severs life from all opponents within 10m, dealing 342-363 damage. Reduces Blood Union by 3.
Attaches a quickening symbiote to an ally, this symbiote grants you the use of an ability that doubles your damage for 6 seconds. This symbiote lasts 1 hour.
Level 36 Accelerates the activity in the mind of an ally, increasing intelligence and wisdom by 51.
Steals 426-451 health from your opponent and returns 130% of it to you. Increases the returned portion by 25% per level of Blood Union. Increases your Blood Union by 1.
Forms a large blister on the surface of your opponent and then explodes it, dealing 677-716 damage. If you are at Blood union 3 or greater it will deal an additional 480-510 damage over 12 seconds. Increases Blood Union by 1.
This Ritual summons negative energy from the blood union you have forced upon your opponent to deal 992-1048 damage to them. Reduces Blood Union by 4.
Level 38 Fills an ally with life, granting them 75 additional vitality.
Transmutes 100% of your endurance into health at a 200% rate.
Releases a burst of life, healing all allies within 10m by 1460. Heals for an extra 2% per level of Blood Union.
You use your blood to heal an ally, other than yourself, for 2503. Heals an ally for an additional 2% per level of Blood Union
Attaches a frenzied symbiote to an ally, increasing their damage by 45 for 1 hour.
Attaches a plated symbiote to an ally, transforming their skin into spiky plates that returns 71 damage upon their attackers for 1 hour.
Strips an enchantment from your opponent.
Attaches a vitalizing symbiote to an ally, this symbiote transfers 30 endurance to mana every 10 seconds at a rate of 50% for 30 minutes.
Level 40 Increases your armor class. The amount of armor class given increases with your adventuring level.
Infuses 1542 health into your defensive target. Heals for an additional 2% per level of Blood Union
This ritual heals an ally, other than yourself, for 4410 health over 20 seconds  Reduces Blood Union by 3.
Attaches a renewing symbiote to an ally, this symbiote transfers 20 endurance to 24 health every 10 seconds at a rate of 100% for 30 minutes.
Level 42 This spell places a rune of flesh on an ally that reduces incoming physical damage by 20% for 2 minutes.
Forms a large blister on the surface of your opponent and then explodes it, dealing 806-851damage. If you are at Blood union 3 or greater it will deal an additional 570-604 damage over 12 seconds. Increases Blood Union by 1.
Forms a strong union with your opponent, dealing 1426-1503 damage over 24 seconds. Increases Blood Union by 2.
Steals 895-944 health from your opponent and returns 100% of it to surrounding allies. Increases the returned portion by 10% per level of Blood Union. Increases Blood Union by 2
Steals 505-535 health from your opponent and returns 130% of it to your defensive target. Increases the returned portion by 10% per level of Blood Union. Increases your Blood Union by 1.
Numbs your opponent?s mind, lowering your hate by 4107-4321.
Heals for 1291 health over 16 seconds.
This ritual severs life from all opponents within 10m, dealing 431-457 damage. Reduces Blood Union by 3.
This ritual summons negative energy from the blood union you have forced upon your opponent to deal 2359-2484 damage to them over 60 seconds. Reduces Blood Union by 1.
Attaches a conductive symbiote to an ally, this symbiote grants you the use of an ability that instantly heals an ally. This symbiote lasts for 1 hour.
Level 44 Covers you in a husk of energy, reflecting 16% of the incoming damage back to the attacker and absorbing all incoming damage for 6 sec.
Grafts blood and flesh onto an ally, granting them an additional 490 health for 1 hour.
This spell steals 533-565 health from your opponent and returns 130% of it to you. Increases the returned portion by 25% per level of Blood Union. Increases your Blood Union by 1.
Attaches a frenzied symbiote to an ally, increasing their damage by 63 for 1 hour.
Level 46 Accelerates the activity in the mind of an ally, increasing intelligence and wisdom by 64.
Increases the health regeneration rate of an ally by 30 for 30 mins.
Constricts the movement of your opponent, rooting them in place for 60 seconds.  Has a 60% chance to break on hit.
This spell uses your blood to heal an ally, other than yourself, for 3076. Heals an ally for an additional 2% per level of Blood Union
This Ritual summons negative energy from the blood union you have forced upon your opponent to deal 1297-1367 damage to them. Reduces Blood Union by 4.
Releases a burst of life, healing all allies within 10m by 1795. Heals for an extra 2% per level of Blood Union.
Level 48 Infuses 1880 health into your defensive target. Heals for an additional 2% per level of Blood Union
Forms a large blister on the surface of your opponent and then explodes it, dealing 941-994 damage. If you are at Blood union 3 or greater it will deal an additional 669-707 damage over 12 seconds. Increases Blood Union by 1.
Fills an ally with life, granting them 93 additional vitality.
Transmutes 100% of your endurance into health at a 300% rate.
Strips a greater enchantment from your opponent.
Attaches a plated symbiote to an ally, transforming their skin into spiky plates that returns 94 damage upon their attackers for 1 hour.
Level 50 Increases your armor class. The amount of armor class given increases with your adventuring level.
This spell places a rune of flesh on an ally that reduces incoming physical damage by 25% for 2 minutes.
This ritual shields your allies within 10m from 803 damage by using the power from your Blood Union to block incoming attacks. The Shield will block 5% more damage per level of Blood Union. Removes all Blood Union when used.
Forms a strong union with your opponent, dealing 1739-1833 damage over 24 seconds. Increases Blood Union by 2.
Steals 1096-1153 health from your opponent and returns 100% of it to surrounding allies. Increases the returned portion by 10% per level of Blood Union. Increases Blood Union by 2
This ritual heals an ally, other than yourself, for 5606 health over 20 seconds  Reduces Blood Union by 3.
Steals 617-654 health from your opponent and returns 130% of it to your defensive target. Increases the returned portion by 10% per level of Blood Union. Increases your Blood Union by 1.
Numbs your opponent?s mind, lowering your hate by 5009-5271.
This ritual severs life from all opponents within 10m, dealing 525-557 damage. Reduces Blood Union by 3.
This ritual summons negative energy from the blood union you have forced upon your opponent to deal 2879-3032 damage to them over 60 seconds. Reduces Blood Union by 1.
Steals 631-668 health from all opponents within 10m and returns 50% of it to you. Increases the returned portion by 10% per level of Blood Union.
Attaches a frenzied symbiote to an ally, increasing their damage by 84 for 1 hour.
Attaches a renewing symbiote to an ally, this symbiote transfers 20 endurance to 28 health every 10 seconds at a rate of 100% for 30 minutes.
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