| Bard Songs and Abilities |
| Level 1 |
Increases strength, armor class and increases damage by 10% for you and your allies. Type: Melody. Instrument: Voice. Cost: 2/sec energy. |
| Slashing attack that deals melee damage plus 6. Creates Vulnerable vulnerability and exploits Dazed vulnerability. |
| Rest. Reduces song cost by 4. |
| Increases the Dexterity and vitality of you and your allies. Type: Embellishment. Instrument: String. Cost: 2/sec energy. |
| Level 2 |
Increases the damage of you and your allies by 4. Type: Embellishment. Instrument: Voice. Cost: 2/sec energy. |
| Deals 250% of normal damage plus 0. Exploits the vulnerability Staggered. |
| Level 4 |
Increases the health regeneration of you and your allies. Type: Melody. Instrument: String. Cost: 2/sec energy. |
| Increases your damage by 6. Reduces total energy by 20% while active. |
| Level 6 |
Increases the melee attack speed for you and your allies by 2%. Type: Lyric. Instrument: None. Cost: 3/sec energy. |
| Increases the movement speed of you and your allies by 30% to 40%. Type: Melody. Instrument: Percussion. Cost: 2/sec energy. |
| Rest. Reduces song cost by 2. |
| Deals 150% weapon damage plus 2 to 6. Only useable after you parry. |
| Reduces armor class and deals 30-34 damage over 24 seconds. Creates Armor Chink Vulnerability. |
| Level 8 |
Intercepts an enemy who is attacking your defensive target. Deals 150% weaponl damage plus 6-11 and causes the offender to hate you. |
| Deals 84-94 instant arcane damage to your opponent. |
| Deals 400% weapon damage and stuns your opponent for 3 seconds. Only can be used after a critical strike. |
| Slashing attack that deals melee damage plus 24. Creates Vulnerable vulnerability and exploits Dazed vulnerability. |
| Level 9 |
Increases the movement rate of you and your allies by 3%. Type: Lyric. Instrument: Percussion. Cost: 3/sec energy. |
| Level 10 |
Increases the movement rate of you and your allies by 1%. Type: Embellishment. Instrument: Percussion. Cost: 2/sec energy. |
| Deals 250% of normal damage plus 0. Exploits Staggered Vulnerability. |
| Deals 50% of weapon damage and lowers damage by 15 for 30 seconds. Creates Lethargic vulnerability and exploits Staggered vulnerability. |
| Level 12 |
Increases the damage of all attacks made by you or your allies. Type: Chorus. Instrument: Wind. Cost: 5/sec energy. |
| Raises your chance to parry incoming attacks by 100% for 60 seconds or until you parry. |
| Rest. Reduces song cost by 5. |
| Calms your opponent, reducing their hatred of you by 30% |
| Reduces armor class and deals 103-113 damage over 24 seconds. Creates Armor Chink Vulnerability. |
| Increases your damage by 12. Reduces total energy by 20% while active. |
| Level 13 |
Deals arcane damage over time to all opponents near you. Type: Chorus. Instrument: Brass. Cost: 2/sec energy. |
| Level 14 |
Allows you and your allies to fall slowly and safely from any height. Type: Lyric. Instrument: Wind. Cost: 3/sec energy. |
| Deals 150% weapon damage plus 8 to 12. Only useable after you parry. |
| Deals 75% of weapon damage plus 0 to up to 4 opponents in front of you. |
| Level 15 |
Reduces the amount of energy consumed by your allies when they cast spells. Results in a 5% decrease in energy cost. Type: Chorus Instrument: Brass Cost: 6/sec energy. |
| Increases the arcane and physical resistances of you and your allies. Type: Embellishment Instrument: Voice Cost:2/sec energy |
| Level 16 |
Mesmerizes your opponent, preventing any actions and movement for 18 seconds or 1 hit. |
| Deals 132-144 instant arcane damage to your opponent. |
| Level 17 |
Causes a curtain of sound to protect you and your allies that increases armor class, block skill and absorbs damage each pulse. Type: Chorus Instrument: String Cost: 5/sec energy. |
| Increases the cold resistance you and your allies and grants them a 2 point damage shield. Type: Embellishment Instrument: Wind Cost: 2/sec energy. |
| Level 18 |
Reduces the amount of endurance consumed by the melee attacks of you and your allies by 5%. Type: Chorus Instrument: Brass Cost:6/sec energy. |
| Allows you to breath underwater and swim like a fish. Type: ? Instrument: ? Cost:?/sec energy.Type: Lyric Instrument: Percussion Cpst: 3/Sec energy. |
| Increases the attack speed of you and your allies by 8 to 10%. Type: Melody Instrument: Voice Cost: 2/sec energy. |
| Rest. Reduces song cost by 7 |
| Deals 400% weapon damage and stuns your opponent for 4 seconds. Only can be used after a critical strike. |
| Slashing attack that deals melee damage plus 47. Creates Vulnerable vulnerability and exploits Dazed vulnerability. |
| Increases your damage by 18. Reduces total energy by 20% while active. |
| Level 19 |
Increases the fire resistance you and your allies and grants them a 2 point damage shield. Type: Embellishment Instrument: Wind Cost: 2/sec energy |
| Adds additional ice damage to the attacks of you and your allies. Type: Lyric Instrument: Brass Cost:3/sec energy. |
| Level 20 |
Cures a friendly target of disease. The cure is slow, but constant.Type: Lyric Instrument: Voice Cost: 3/Sec energy. |
| Puts your opponent to sleep, preventing it from assisting nearby allies for 18 seconds. |
| Reduces armor class and deals 171-183 damage over 24 seconds. Creates Armor Chink Vulnerability. |
| Deals 250% of normal damage plus 0. Exploits Staggered Vulnerability. |
| Level 21 |
Increases the mental and spiritual resistances of you and your allies. Type: Embellishment Instrument: Voice Cost: 2/sec energy. |
| Reduces your opponent?s weapon attack speed (by 15%) and movement speed. Type: Melody Instrument: Percussion Cost: 2/sec energy |
| Level 22 |
Causes you and your allies to become invisible. Type: Lyric Instrument: Wind Cost: 3/Sec energy. |
| Deals 50% of weapon damage and lowers damage by 20 for 30 seconds. Creates Lethargic vulnerability and exploits Staggered vulnerability. |
| Level 23 |
Lowers your opponent?s arcane resistance. Type: Embellishment Instrument: Brass Cost:2/sec energy. |
| Cures a friendly target of poison. The cure is slow, but constant. Type: Lyric Instrument: Voice Cost: 3/Sec energy. |
| Level 24 |
Increases the energy regeneration of you and your allies. Type: Melody Instrument: String Cost: ?/sec energy. |
| Rest. Reduces song cost by 8. |
| Charms your opponent forcing it to fight for you for 10 seconds. Effective on targets level 35 or lower. |
| You inflict normal melee damage plus 257 to up to 6 opponents around you. |
| Level 25 |
Deals 203-217 instant arcane damage to your opponent. |
| Reduces your opponent?s armor class and strength. Type: Chorus Instrument: Voice Cost: ?/sec energy. |
| Increases energy regeneration of you and your allies. Type: Verse Instrument: String Cost:?/sec energy. |
| Level 26 |
Deals arcane damage over time to all opponents nearby. Type: Verse Instrument: Brass Cost: /Sec energy. |
| Slashing attack that deals melee damage plus 74. Creates Vulnerable vulnerability and exploits Dazed vulnerability. |
| Level 27 |
Lowers your opponent?s cold resistance. Type: Embellishment Instrument: BrassCost: /Sec energy. |
| Increases health regeneration of you and your allies. Type: Verse Instrument: String Cost:?/sec energy. |
| Level 28 |
Removes enchantment effects over time from a friendly target. Type: Lyric Instrument: Voice Cost: ?/sec energy. |
| Rest. Reduces song cost by 10 |
| Deals 150% weapon damage plus 17 to 21. Only useable after you parry. |
| Reduces armor class and deals 237-253 damage over 24 seconds. Creates Armor Chink Vulnerability. |
| Deals 75% of weapon damage plus 0 to up to 4 opponents in front of you. |
| Increases your damage by 24. Reduces total energy by 20% when active. |
| Level 29 |
Lowers your opponent?s physical resistance. Type: Embellishment Instrument: Brass Cost:?/sec energy. |
| Level 30 |
Adds additional fire damage to the attacks of you and your allies. Type: Lyric Instrument: Brass Cost:?/sec energy. |
| Increases you and your allies? armor class, block, dodge, parry skills and absorbs damage each pulse. Type: Melody Instrument: Voice Cost:?/sec energy. |
| Inflicts 400% weapon damage plus 0. |
| Deals 250% of normal damage plus 0. Exploits Staggered vulnerability. |
| Level 31 |
Lowers your opponent?s spiritual and mental resistance. Type: Embellishment Instrument: Brass Cost:?/sec energy. |
| Deals physical damage over time to your opponent. Type: Verse Instrument: Percussion Cost:?/sec energy. |
| Level 32 |
Adds additional poison damage to the attacks of you and your allies. Type: Lyric Instrument: Brass Cost:?/sec energy. |
| Deals 400% weapon damage and stuns your opponent for 5 seconds. Only can be used after a critical strike. |
| Deals 50% of weapon damage and lowers damage by 25 for 30 seconds. Creates Lethargic vulnerability and exploits Staggered vulnerability. |
| Deals damage to all who attack you and your allies. Type: Lyric Instrument: Voice Cost:?/sec energy. |
| Level 33 |
Deals 272-291 instant arcane damage to your opponent. |
| Increases you and your allies evasion by 2% and increases parry and dodge skill. Type: Chorus Instrument: String Cost:?/sec energy. |
| Reduces your opponent?s movement speed. Type: Verse Instrument: Brass Cost:?/sec energy. |
| Level 34 |
Lowers your opponent?s fire resistance. Type: Embellishment Instrument: Bass Cost:?/sec energy. |
| Deals fire damage over time to your opponent. Type: Verse Instrument: Percussion Cost:?/sec energy. |
| Level 35 |
Protects your and your allies from fire and cold elements. Type: Bridge Instrument: Wind Cost: ?/sec energy. |
| Increases fire and cold resistances of you and your allies. Type: Melody Instrument: Percussion Cost:?/sec energy. |
| Charms your opponent, forcing it to fight for you for 10 seconds. Effective on targets of any level. |
| Level 36 |
Reduces your opponent?s attacks speed by 3%. Type: Lyric Instrument: Brass Cost:?/sec energy. |
| Rest. Reduces song cost by 12. |
| You inflict normal melee damage plus 383 to up to 6 opponents around you. |
| Reduces armor class and deals 321-341 damage over 24 seconds. Creates Armor Chink Vulnerability. |
| Increases your damage by 30. Reduces total energy by 20% while active. |
| Level 37 |
Reduces your opponent?s arcane, fire and cold resistances. Type: Bridge Instrument: Brass Cost:?/sec energy. |
| Confuses your opponent, reducing accuracy and increasing the cost of their spells. Type: Chorus Instrument: Brass Cost:?/sec energy. |
| Level 38 |
You and your allies become invisible. Type: Verse Instrument: Wind Cost:?/sec energy. |
| Deals cold damage over time to your opponent. Type: Verse Instrument: Percussion Cost:?/sec energy. |
| Slashing attack that deals melee damage plus 105. Creates Vulnerable vulnerability and exploits Dazed vulnerability. |
| Deals 75% of weapon damage plus 0 to up to 4 opponents in front of you. |
| Level 39 |
Reduces your opponent?s physical, spiritual and mental resistances. Type: ? Instrument: ? Cost:?/sec energy. |
| Level 40 |
Increases resistance to physical, mental, arcane and increases armor class. Type: ? Instrument: ? Cost:?/sec energy. |
| Increases health and energy regeneration of you and your allies. Type: ? Instrument: ? Cost:?/sec energy. |
| Deals 150% weapon damage plus 24 to 30. Only useable after you parry. |
| Inflicts 400% weapon damage plus 0. |
| Deals 250% of normal damage plus 0. Exploits Staggered Vulnerability. Exploits the vulnerability Staggered. |
| Deals 347-370 instant arcane damage to your opponent. |
| Level 41 |
Levitates you and your party off of the ground. |
| Level 42 |
Reduces the potency of heals on your opponent by 10%. Type: ? Instrument: ? Cost:?/sec energy. |
| Silences your opponent, preventing the casting of most spells for 10 seconds |
| Deals 50% of weapon damage and lowers damage by 30 for 30 seconds. Creates Vulnerable Lethargic and exploits Dazed Staggered. |
| Level 43 |
Increase all resistances of you and your allies. Type: ? Instrument: ? Cost:?/sec energy. |
| Drains energy from your opponent. |
| Level 44 |
Speeds up the rate at which bard dance forms are progressed. Type: ? Instrument: ? Cost:?/sec energy. |
| Increases your damage by 36. Reduces total energy by 20% while active. |
| Level 45 |
Instills you and your allies with pure resolution that increases armor class and absorbs a small amount of damage each pulse. Type: ? Instrument: ? Cost:?/sec energy. |
| Level 46 |
Deals 400% weapon damage and stuns your opponent for 6 seconds. Only can be used after a critical strike |
| Reduces armor class and deals 421-447 damage over 24 seconds. Creates Armor Chink Vulnerability. |
| Level 47 |
Increases energy and health regeneration of you and your allies. Type: ? Instrument: ? Cost:?/sec energy. |
| Level 48 |
Causes 8 damage to any who attack you or your allies. Type: ? Instrument: ? Cost:?/sec energy. |
| You inflict normal melee damage plus 522 to up to 6 opponents around you. |
| Slashing attack that deals melee damage plus 135. Creates Vulnerable vulnerability and exploits Dazed vulnerability. |
| Deals 75% of weapon damage plus 0 to up to 4 opponents in front of you. |
| Deals 347-370 instant arcane damage to your opponent. |
| Level 49 |
Causes your feet to move at great speeds, increasing your movement speed. Type: Coda Instrument: Percussion Cost:?/sec energy |
| Level 50 |
Reduces your opponent?s armor class and strength. Deals damage over time. Type: ? Instrument: ? Cost:?/sec energy. |
| Increases damage of all attacks made by you or your allies by a small amount. Type: ? Instrument: ? Cost:?/sec energy. |
| Increases all resistances of you and your allies. Type: ? Instrument: ? Cost:?/sec energy. |
| Deals 150% weapon damage plus 31 to 37. Only useable after you parry. |
Inflicts 400% weapon damage plus 0.
Deals 300% of normal damage plus 400. |
| Deals 250% of normal damage plus 0. Exploits Staggered Vulnerability. Exploits the vulnerability Staggered. |
| Deals 50% of weapon damage and lowers damage by 38 for 30 seconds. Creates Vulnerable Lethargic and exploits Dazed Staggered. |
| Increases your damage by 84. Reduces total energy by 20% while active. |