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Vanguard:Saga of Heroes- Bard Songs and Abilities
Dance of Blades (Level 5)
A deadly dance that increases your melee damage the longer you perform it.
Level 0 +4% Damage
Level 1 +6% Damage
Level 2 +8% Damage
Level 3 +10% Damage
Level 4 +14% Damage
Level 5 +24% Damage
Water Dance (Level 10)
Evasion, Dodge, and your Parry increase the longer this dance is performed.
Level 0 Adds 5% Evasion
Level 1 Adds 6% Evasion
Level 2 Adds 7% Evasion 3% Dodge, Parry
Level 3 Adds 8% Evasion 4% Dodge, Parry
Level 4 Adds 9% Evasion 6% Dodge, Parry
Level 5 Adds 18% Evasion 12% Dodge, Parry
Careen of the Cunning (Level 12)
Accuracy and critical strike chance the longer this dance is performed.
Level 0 +2% Accuracy 1% crit chance
Level 1 +3% Accuracy 1% crit chance
Level 2 +4% Accuracy 2% crit chance
Level 3 5% Accuracy 2% crit chance
Level 4 6% Accuracy 3% crit chance
Level 5 12% Accuracy 6% crit chance

Bard Songs and Abilities
Level 1 Increases strength, armor class and increases damage by 10% for you and your allies.  Type:  Melody.  Instrument: Voice.  Cost: 2/sec energy.
Slashing attack that deals melee damage plus 6. Creates Vulnerable vulnerability and exploits Dazed vulnerability.
Rest. Reduces song cost by 4.
Increases the Dexterity and vitality of you and your allies.  Type:  Embellishment.  Instrument: String. Cost: 2/sec energy.
Level 2 Increases the damage of you and your allies by 4.  Type:  Embellishment. Instrument: Voice. Cost: 2/sec energy.
Deals 250% of normal damage plus 0. Exploits the vulnerability Staggered.
Level 4 Increases the health regeneration of you and your allies.  Type:  Melody.  Instrument: String.  Cost: 2/sec energy.
Increases your damage by 6. Reduces total energy by 20% while active.
Level 6 Increases the melee attack speed for you and your allies by 2%.  Type:  Lyric.  Instrument: None. Cost: 3/sec energy.
Increases the movement speed of you and your allies by 30% to 40%. Type: Melody. Instrument: Percussion. Cost: 2/sec energy.
Rest. Reduces song cost by 2.
Deals 150% weapon damage plus 2 to 6. Only useable after you parry.
Reduces armor class and deals 30-34 damage over 24 seconds. Creates Armor Chink Vulnerability.
Level 8 Intercepts an enemy who is attacking your defensive target. Deals 150% weaponl damage plus 6-11 and causes the offender to hate you.
Deals 84-94 instant arcane damage to your opponent.
Deals 400% weapon damage and stuns your opponent for 3 seconds. Only can be used after a critical strike.
Slashing attack that deals melee damage plus 24. Creates Vulnerable vulnerability and exploits Dazed vulnerability.
Level 9 Increases the movement rate of you and your allies by 3%. Type: Lyric. Instrument: Percussion. Cost: 3/sec energy.
Level 10 Increases the movement rate of you and your allies by 1%. Type: Embellishment. Instrument: Percussion. Cost: 2/sec energy.
Deals 250% of normal damage plus 0. Exploits Staggered Vulnerability.
Deals 50% of weapon damage and lowers damage by 15 for 30 seconds. Creates Lethargic vulnerability and exploits Staggered vulnerability.
Level 12 Increases the damage of all attacks made by you or your allies. Type: Chorus. Instrument: Wind. Cost: 5/sec energy.
Raises your chance to parry incoming attacks by 100% for 60 seconds or until you parry.
Rest. Reduces song cost by 5.
Calms your opponent, reducing their hatred of you by 30%
Reduces armor class and deals 103-113 damage over 24 seconds. Creates Armor Chink Vulnerability.
Increases your damage by 12. Reduces total energy by 20% while active.
Level 13 Deals arcane damage over time to all opponents near you. Type: Chorus. Instrument: Brass. Cost: 2/sec energy.
Level 14 Allows you and your allies to fall slowly and safely from any height. Type: Lyric. Instrument: Wind. Cost: 3/sec energy.
Deals 150% weapon damage plus 8 to 12. Only useable after you parry.
Deals 75% of weapon damage plus 0 to up to 4 opponents in front of you.
Level 15 Reduces the amount of energy consumed by your allies when they cast spells. Results in a 5% decrease in energy cost. Type: Chorus Instrument: Brass Cost: 6/sec energy.
Increases the arcane and physical resistances of you and your allies. Type: Embellishment Instrument: Voice Cost:2/sec energy
Level 16 Mesmerizes your opponent, preventing any actions and movement for 18 seconds or 1 hit.
Deals 132-144 instant arcane damage to your opponent.
Level 17 Causes a curtain of sound to protect you and your allies that increases armor class, block skill and absorbs damage each pulse. Type: Chorus Instrument: String Cost: 5/sec energy.
Increases the cold resistance you and your allies and grants them a 2 point damage shield. Type: Embellishment Instrument: Wind Cost: 2/sec energy.
Level 18 Reduces the amount of endurance consumed by the melee attacks of you and your allies by 5%. Type: Chorus Instrument: Brass Cost:6/sec energy.
Allows you to breath underwater and swim like a fish. Type: ? Instrument: ? Cost:?/sec energy.Type: Lyric Instrument: Percussion Cpst: 3/Sec energy.
Increases the attack speed of you and your allies by 8 to 10%. Type: Melody Instrument: Voice Cost: 2/sec energy.
Rest. Reduces song cost by 7
Deals 400% weapon damage and stuns your opponent for 4 seconds. Only can be used after a critical strike.
Slashing attack that deals melee damage plus 47. Creates Vulnerable vulnerability and exploits Dazed vulnerability.
Increases your damage by 18. Reduces total energy by 20% while active.
Level 19 Increases the fire resistance you and your allies and grants them a 2 point damage shield. Type: Embellishment Instrument: Wind Cost: 2/sec energy
Adds additional ice damage to the attacks of you and your allies. Type: Lyric Instrument: Brass Cost:3/sec energy.
Level 20 Cures a friendly target of disease. The cure is slow, but constant.Type: Lyric Instrument: Voice Cost: 3/Sec energy.
Puts your opponent to sleep, preventing it from assisting nearby allies for 18 seconds.
Reduces armor class and deals 171-183 damage over 24 seconds. Creates Armor Chink Vulnerability.
Deals 250% of normal damage plus 0. Exploits Staggered Vulnerability.
Level 21 Increases the mental and spiritual resistances of you and your allies. Type: Embellishment Instrument: Voice Cost: 2/sec energy.
Reduces your opponent?s weapon attack speed (by 15%) and movement speed. Type: Melody Instrument: Percussion Cost: 2/sec energy
Level 22 Causes you and your allies to become invisible. Type: Lyric Instrument: Wind Cost: 3/Sec energy.
Deals 50% of weapon damage and lowers damage by 20 for 30 seconds. Creates Lethargic vulnerability and exploits Staggered vulnerability.
Level 23 Lowers your opponent?s arcane resistance. Type: Embellishment Instrument: Brass Cost:2/sec energy.
Cures a friendly target of poison. The cure is slow, but constant. Type: Lyric Instrument: Voice Cost: 3/Sec energy.
Level 24 Increases the energy regeneration of you and your allies. Type: Melody Instrument: String Cost: ?/sec energy.
Rest. Reduces song cost by 8.
Charms your opponent forcing it to fight for you for 10 seconds. Effective on targets level 35 or lower.
You inflict normal melee damage plus 257 to up to 6 opponents around you.
Level 25 Deals 203-217 instant arcane damage to your opponent.
Reduces your opponent?s armor class and strength. Type: Chorus Instrument: Voice Cost: ?/sec energy.
Increases energy regeneration of you and your allies. Type: Verse Instrument: String Cost:?/sec energy.
Level 26 Deals arcane damage over time to all opponents nearby. Type: Verse Instrument: Brass Cost: /Sec energy.
Slashing attack that deals melee damage plus 74. Creates Vulnerable vulnerability and exploits Dazed vulnerability.
Level 27 Lowers your opponent?s cold resistance. Type: Embellishment Instrument: BrassCost: /Sec energy.
Increases health regeneration of you and your allies. Type: Verse Instrument: String Cost:?/sec energy.
Level 28 Removes enchantment effects over time from a friendly target. Type: Lyric Instrument: Voice Cost: ?/sec energy.
Rest. Reduces song cost by 10
Deals 150% weapon damage plus 17 to 21. Only useable after you parry.
Reduces armor class and deals 237-253 damage over 24 seconds. Creates Armor Chink Vulnerability.
Deals 75% of weapon damage plus 0 to up to 4 opponents in front of you.
Increases your damage by 24. Reduces total energy by 20% when active.
Level 29 Lowers your opponent?s physical resistance. Type: Embellishment Instrument: Brass Cost:?/sec energy.
Level 30 Adds additional fire damage to the attacks of you and your allies. Type: Lyric Instrument: Brass Cost:?/sec energy.
Increases you and your allies? armor class, block, dodge, parry skills and absorbs damage each pulse. Type: Melody Instrument: Voice Cost:?/sec energy.
Inflicts 400% weapon damage plus 0.
Deals 250% of normal damage plus 0. Exploits Staggered vulnerability.
Level 31 Lowers your opponent?s spiritual and mental resistance. Type: Embellishment Instrument: Brass Cost:?/sec energy.
Deals physical damage over time to your opponent. Type: Verse Instrument: Percussion Cost:?/sec energy.
Level 32 Adds additional poison damage to the attacks of you and your allies. Type: Lyric Instrument: Brass Cost:?/sec energy.
Deals 400% weapon damage and stuns your opponent for 5 seconds. Only can be used after a critical strike.
Deals 50% of weapon damage and lowers damage by 25 for 30 seconds. Creates Lethargic vulnerability and exploits Staggered vulnerability.
Deals damage to all who attack you and your allies. Type: Lyric Instrument: Voice Cost:?/sec energy.
Level 33 Deals 272-291 instant arcane damage to your opponent.
Increases you and your allies evasion by 2% and increases parry and dodge skill. Type: Chorus Instrument: String Cost:?/sec energy.
Reduces your opponent?s movement speed. Type: Verse Instrument: Brass Cost:?/sec energy.
Level 34 Lowers your opponent?s fire resistance. Type: Embellishment Instrument: Bass Cost:?/sec energy.
Deals fire damage over time to your opponent. Type: Verse Instrument: Percussion Cost:?/sec energy.
Level 35 Protects your and your allies from fire and cold elements. Type: Bridge Instrument: Wind Cost: ?/sec energy.
Increases fire and cold resistances of you and your allies. Type: Melody  Instrument: Percussion Cost:?/sec energy.
Charms your opponent, forcing it to fight for you for 10 seconds. Effective on targets of any level.
Level 36 Reduces your opponent?s attacks speed by 3%. Type: Lyric  Instrument: Brass Cost:?/sec energy.
Rest. Reduces song cost by 12.
You inflict normal melee damage plus 383 to up to 6 opponents around you.
Reduces armor class and deals 321-341 damage over 24 seconds. Creates Armor Chink Vulnerability.
Increases your damage by 30. Reduces total energy by 20% while active.
Level 37 Reduces your opponent?s arcane, fire and cold resistances. Type: Bridge Instrument: Brass Cost:?/sec energy.
Confuses your opponent, reducing accuracy and increasing the cost of their spells. Type: Chorus Instrument: Brass Cost:?/sec energy.
Level 38 You and your allies become invisible. Type: Verse Instrument: Wind Cost:?/sec energy.
Deals cold damage over time to your opponent. Type: Verse Instrument: Percussion Cost:?/sec energy.
Slashing attack that deals melee damage plus 105. Creates Vulnerable vulnerability and exploits Dazed vulnerability.
Deals 75% of weapon damage plus 0 to up to 4 opponents in front of you.
Level 39 Reduces your opponent?s physical, spiritual and mental resistances. Type: ? Instrument: ? Cost:?/sec energy.
Level 40 Increases resistance to physical, mental, arcane and increases armor class. Type: ? Instrument: ? Cost:?/sec energy.
Increases health and energy regeneration of you and your allies. Type: ? Instrument: ? Cost:?/sec energy.
Deals 150% weapon damage plus 24 to 30. Only useable after you parry.
Inflicts 400% weapon damage plus 0.
Deals 250% of normal damage plus 0. Exploits Staggered Vulnerability. Exploits the vulnerability Staggered.
Deals 347-370 instant arcane damage to your opponent.
Level 41 Levitates you and your party off of the ground.
Level 42 Reduces the potency of heals on your opponent by 10%. Type: ? Instrument: ? Cost:?/sec energy.
Silences your opponent, preventing the casting of most spells for 10 seconds
Deals 50% of weapon damage and lowers damage by 30 for 30 seconds. Creates Vulnerable Lethargic and exploits Dazed Staggered.
Level 43 Increase all resistances of you and your allies. Type: ? Instrument: ? Cost:?/sec energy.
Drains energy from your opponent.
Level 44 Speeds up the rate at which bard dance forms are progressed. Type: ? Instrument: ? Cost:?/sec energy.
Increases your damage by 36. Reduces total energy by 20% while active.
Level 45 Instills you and your allies with pure resolution that increases armor class and absorbs a small amount of damage each pulse. Type: ? Instrument: ? Cost:?/sec energy.
Level 46 Deals 400% weapon damage and stuns your opponent for 6 seconds. Only can be used after a critical strike
Reduces armor class and deals 421-447 damage over 24 seconds. Creates Armor Chink Vulnerability.
Level 47 Increases energy and health regeneration of you and your allies. Type: ? Instrument: ? Cost:?/sec energy.
Level 48 Causes 8 damage to any who attack you or your allies. Type: ? Instrument: ? Cost:?/sec energy.
You inflict normal melee damage plus 522 to up to 6 opponents around you.
Slashing attack that deals melee damage plus 135. Creates Vulnerable vulnerability and exploits Dazed vulnerability.
Deals 75% of weapon damage plus 0 to up to 4 opponents in front of you.
Deals 347-370 instant arcane damage to your opponent.
Level 49 Causes your feet to move at great speeds, increasing your movement speed. Type: Coda Instrument: Percussion Cost:?/sec energy
Level 50 Reduces your opponent?s armor class and strength. Deals damage over time. Type: ? Instrument: ? Cost:?/sec energy.
Increases damage of all attacks made by you or your allies by a small amount. Type: ? Instrument: ? Cost:?/sec energy.
Increases all resistances of you and your allies. Type: ? Instrument: ? Cost:?/sec energy.
Deals 150% weapon damage plus 31 to 37. Only useable after you parry.
Inflicts 400% weapon damage plus 0.

Deals 300% of normal damage plus 400.
Deals 250% of normal damage plus 0. Exploits Staggered Vulnerability. Exploits the vulnerability Staggered.
Deals 50% of weapon damage and lowers damage by 38 for 30 seconds. Creates Vulnerable Lethargic and exploits Dazed Staggered.
Increases your damage by 84. Reduces total energy by 20% while active.

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