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| Vanguard:Saga
of Heroes>>Classes & Skills>>Adventuring
Classes |
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*These classes are unavailable at launch. |
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Class overview |
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| Shaman |
| Shamans top priority is healing; they are healers, but they are very versatile. The choosing of a Patron will greatly affect your play style by granting you access to special abilities. Shamans can cause chaos with both weapons and spells.
Shamans have access to various blunt weapons, great spears, and shields. They are allowed to wear medium and light armour. |
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Relative detail |
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| Abbreviation: SHM |
| Sphere: Adventuring |
| Archetype: Healer
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Allowed Races: Varanjar
/Vulmane/
Lesser Giant/
Mordebi
/Varathari
/Goblin/
Orc/
Wood Elf |
| Gear: Medium Armour |
| Talents: Calling of Spirits |
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Shaman Spells and Skills |
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| Check here for full details. |
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Totems and Spirits |
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The close range melee patron. Strength and endurance are Tuurgin's specialty
Balanced between melee and spell casting. Speed, dexterity and strength are gifts that Rakurr will grant you.
Fiery destruction. Shaman of Hayatet dislike engaging in melee combat and prefer to stand back and rain fire down on their foes.
In addition to the three Patron spirts, the Shaman can form bonds with three hostile spirits to augment their fighting abilities. Shaman's Spirit Bonds are much like a Bard's, Rogue's, or Warrior's fighting stances. Each bond has a significant purpose and will have to be used in the appropriate situations. These bonds will be available to the Shaman after they have completed the corresponding quests.
* Krigus the Fly: This bond gants increased spell damage.
* Nag-Suul the Viper: This bond increases melee damage and gives you a chance to drain life when struck by melee attacks.
* Skamadiz the Vulture: This bond adds additional melee damage and a chance to drain life from your enemy when you melee or cast spells.
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Official Sources |
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| "Gains a portion of his spells from bonding with a patron Spirit. You choose, via vision quest, which of the patron spirits you will follow, and become a shaman of. Your choice will determine what you bring to the table. Did you choose the patron spirit that will provide you with haste and accuracy, or the one that provides endurance and endurance regeneration? Shaman who follow Hayatet the Phoenix provide amazing fire resistance and fire counter sheild...facing the dragon w/o this amount of Fire resistance will certainly prove more difficult...do you know a Shaman of Hayatet? I think I might prefer to group with a Shaman of Tuurgin - The damage buff that the bear spirit provides is way nice." - Talisker
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List of Known Spells |
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Spirit Strike I
Direct damage, inflicts spiritual damage, also causes a spiritual resistance debuff; (Cast 2.0)
Remedy I
Medium single target heal; (Cast 1.5)
Flesh Rot I
Damage over time, inflicts poison damage over 24 seconds; (Cast 2.0)
Infusion I
Increases health and AC; (Cast Instant)
Oracle's Sight I
Increases max energy and adds 20% spell haste; (Cast Instant)
Strike of Skamadiz
Melee attack, 150% weapon damage +2-7 extra damage; (Cast Instant * Refresh 12.0)
Spirit Strike II
Direct damage, inflicts spiritual damage, also causes a spiritual resistance debuff; (Cast 2.0)
Winter's Roar I
Direct damage root, inflicts cold damage and roots opponent for 3 seconds; (Cast Instant)
Restoration I
Large single target heal; (Cast 3.0)
Hoarfrost I
Damage over time debuff, inflicts cold damage over 24 seconds along with a cold resistance debuff; (Cast 1.0)
Grasp of Goromund I
Root for 30 seconds, damage can break it sooner; (Cast 3.0)
Spirit of Rakurr I
Run speed buff, +30% runspeed; (Cast Instant)
Flesh Rot II
Damage over time, inflicts poison damage over 24 seconds; (Cast 2.0)
Remedy II
Medium single target heal; (Cast 1.5)
Lethargy I
Debuff, reduces melee attack speed by 16% for 60 seconds; (Cast 2.0)
Purge I
Cure poison and disease; (Cast 2.0)
Umbra Burst I
Direct damage finisher, deals spiritual damage can only be cast after a critical hit with Spirit Strike ; (Cast Instant)
Spirit Call
Out of combat resurrection; (Cast 5.0)
Summon Spirit Orb
Summons an orb for a party member, used to resurrect a fallen Shaman; (Cast 5.0)
Hero’s Call
Out of combat summon, summons a party member to the Shaman; (Cast 6.0)
Spirit Strike III
Direct damage, inflicts spiritual damage, also causes a spiritual resistance debuff; (Cast 2.0)
Strike of Skamadiz II
Melee attack, 150% weapon damage +6-9 extra damage; (Cast Instant * Refresh 12.0)
Boon of Boqobol
Single target buff, allows target to breath underwater; (Cast Instant)
Hammer of Krigus I
Melee attack debuff, debuffs opponent’s Strength and Constitution by 36 for 30 seconds; (Cast Instant * Refresh 12.0)
Panacea I
Small single target heal, also Wards target from damage for 4 seconds; (Cast Instant * Refresh 30.0)
Oracle’s Sight II
Increases max energy and adds 20% spell haste; (Cast Instant)
Restoration II
Large single target heal; (Cast 3.0)
Flesh Rot III
Damage over time, inflicts poison damage over 24 seconds; (Cast 2.0)
Winter’s Roar II
Direct damage root, inflicts cold damage and roots opponent for 3 seconds; (Cast Instant)
Remedy III
Medium single target heal; (Cast 1.5)
Life Ward I
Small single target heal, also Wards against 50 hp per attack with a 500 point maximum; (Cast 2.5)
Ritual of Sacrifice
Converts 80 hitpoints to 40 energy; (Cast 1.0)
Spirit Strike IV
Direct damage, inflicts spiritual damage, also causes a spiritual resistance debuff; (Cast 2.0)
Hoarfrost II
Damage over time debuff, inflicts cold damage over 24 seconds along with a cold resistance debuff; (Cast 1.0)
Umbra Burst II
Direct damage finisher, deals spiritual damage can only be cast after a critical hit with Spirit Strike; (Cast Instant)
Flesh Rot IV
Damage over time, inflicts poison damage over 24 seconds; (Cast 2.0)
Lethargy II
Debuff, reduces melee attack speed by 18% for 60 seconds; (Cast 2.0)
Purge II
Cure poison and disease; (Cast 2.0)
Strike of Skamadiz III
Melee attack, 150% weapon damage +10-13 extra damage; (Cast Instant * Refresh 12.0)
Ancestor’s Gift I
Group heal; (Cast 2.0)
Big of Nag-Suul I
Melee attack, deals direct damage with a last damage over time effect (Cast Instant * Refresh 12.0)
Gelid Blast I
Direct damage finisher, deals cold damage with a damage over time effect; (Cast Instant * Refresh 300.0)
Heal Attendant I
Heals the Shaman’s pet; (Cast Instant)
Remove Curse I
Cure curse; (Cast 2.0)
Tear of the Phoenix
In-combat resurrection; (Cast 10.0)
Hammer of Krigus II
Melee attack debuff, debuffs opponent’s Strength and Constitution by 52 for 30 seconds; (Cast Instant * Refresh 12.0)
Restoration III
Large single target heal; (Cast 3.0)
Panacea II
Small single target heal, also Wards target from damage for 4 seconds; (Cast Instant * Refresh 30.0)
Infusion III
Increases health and AC; (Cast Instant)
Oracle’s Sight III
Increases max energy and adds 20% spell haste; (Cast Instant)
Remedy IV
Medium single target heal; (Cast 1.5)
Spirit Strike V
Direct damage, inflicts spiritual damage, also causes a spiritual resistance debuff; (Cast 2.0)
Level 26 Shield of Mortality 1 (Single Target 6 Second Physical Resistance Based Ward, Refresh 2:00, Cast 1.0) Level 26 Umbra Burst 3 (Spiritual Finisher DD, Cast Instant) Level 26 Winter's Roar 3 (Cold DD + 3 Second Root, Cast Instant)
Boon of Alcipus
Single target Levitation ; (Cast Instant)
Shield of Mortality I
Wards target for 6 seconds, only against Physical damage; (Cast 1.0 * Refresh 180)
Flesh Rot V
Damage over time, inflicts poison damage over 24 seconds; (Cast 2.0)
Life Ward II
Small single target heal, also Wards against 75 hp per attack with a 750 point maximum; (Cast 2.5) |
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