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Vanguard:Saga of Heroes>>Classes & Skills>>Adventuring Classes

Protective Fighters Offensive Fighters Healers Arcane Casters
Warrior
Paladin
Dread Knight
Inquisitor*
Ranger
Rogue
Bard
Monk
Berserker*
Cleric
Shaman
Disciple
Blood Mage
Sorcerer
Druid
Psionicist
Necromancer

  *These classes are unavailable at launch.

Class overview
Ranger - Outdoorsman
In RPG lore, rangers are often highly trained and solitary characters who prefer the solace of the wilds to civilization. The Vanguard ranger will build on this idea, but in a way that departs from some of the traditional aspects RPG players associate with the concept. Most important to players of EverQuest the ranger will not be a hybrid between a fighter and druid. Instead, the Vanguard ranger will be more akin to the solitary guardian who roams and lives in the wilds, protecting a civilization that perhaps may not even know he is there. He will not commune with nature in the traditional druidic sense. There is currently no "archer" class in Vanguard, but it can be expected that the ranger will be able to utilize a wide range of ranged weapons if the player so chooses. In addition, the ranger will possess considerable martial prowess, spells (probably from a natural school of magic) as well as stealth and tracking skills. Players who wish to create a dark, powerful, solitary character will certainly want to examine what the ranger has to offer.
Relative detail
Abbreviation: RNG
Sphere: Adventuring
Archetype: Offensive Fighter
Allowed Races: Thestran/ Halfling/ High Elf/ Varanjar/ Vulmane /Kurashasa /Mordebi/ Qaliathari /Varathari/ Half Elf/ Orc/ Wood Elf/ Raki
Gear: Chainmail?, bows
Talents: Tracking, Dual-Wielding, Scouting Stealth
Ranger Skills and Spells
Check here for full details.
Key Points of the Vanguard Ranger
- Due to the ranger’s field of utilities, every attribute can play a vital role depending on how you make your ranger. Typically it will have higher dexterity and strength though.

- The longer the ranger stays on the same target, the better and more effective he becomes. A Ranger who has observed the same target for good deal of time becomes the best (of all the light fighters) at avoiding incoming attacks and can dish out some serious damage.

- The ranger has a very unique system of openers that can provide not just raw damage, but things like lowering agro, AE attacks, stuns, and much more. Using these abilities in the right scenario is going to be key when playing an effective ranger.

- Out of combat abilities include Forage, Stealth, Tracking, Healing, and Curing (poisons).

- The ranger’s forage ability is going to be very critical when casting some spells. Some spells will require it such as a cure poison, some spells will receive additional benefits from it like a heal. Going to some areas to receive uncommon or rare forages may be important, or just foraging on a regular basis.

- The ranger can choose from a variety of roles as mentioned previously. Some abilities they have with ranged weaponry include lulling shots, AE shots, extreme damage sniper shots, cone shots (multi arrow shots), fast shots and stopping (rooting) shots. The difference between the ranger and any other class using archery is described as “night and day”.

- The ranger will have a variety of buffs that can help allies in many situations. Again we are told they will have offensive related abilities to assist the party.

Attack Chains

Openers

- Blade of Storms - An opening attack.

- Blade of Summer - You strike your opponent with great strength, dealing 200% of normal damage plus (V: 95) damage.

- Blade of Winter - An opening attack.

Bridge Attacks

- Smashing --> Blade of Summer --> High damage attack that deals fire damage in an area.

- Thrusting --> Blade of Storms --> Lowers your agro.

- Thrusting --> Blade of Winter --> Chance to freeze (stun) your opponent.

 

Abilities

- Barbshroud - This spell covers you and your allies with barbs. When attacked by an opponent, they will take damage.

- Cure (Poison) - Able to cure an ally's poison if the ranger has the correct herb(s) from foraging.

- Debilitating Arrow -

- Ferocity -

- Forage - This ability allows you to forage in your surrounding area for supplies while adventuring. - You gain items for use in adventuring, including reagents and components

- Regrowth - Heals for a moderate amount of health and then a small amount of health every few seconds afterword.

- Parry - Raises your chance to parry incoming attacks by 80% for 60 seconds or until you parry.

- Stealth - The ranger is able to be undetected.

- Sweeping Strike - This broad swinging attack hits all opponents in front of you for 75% of normal damage.

- Thorn Cloak III - Causes opponents to cut themselves on your skin and increases your armor class. You may only have one cloak spell on at a time.

- Tracking - Able to track beings within a distance of the ranger.

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