| - Due to the ranger’s field of utilities, every attribute can play a vital role depending on how you make your ranger. Typically it will have higher dexterity and strength though.
- The longer the ranger stays on the same target, the better and more effective he becomes. A Ranger who has observed the same target for good deal of time becomes the best (of all the light fighters) at avoiding incoming attacks and can dish out some serious damage.
- The ranger has a very unique system of openers that can provide not just raw damage, but things like lowering agro, AE attacks, stuns, and much more. Using these abilities in the right scenario is going to be key when playing an effective ranger.
- Out of combat abilities include Forage, Stealth, Tracking, Healing, and Curing (poisons).
- The ranger’s forage ability is going to be very critical when casting some spells. Some spells will require it such as a cure poison, some spells will receive additional benefits from it like a heal. Going to some areas to receive uncommon or rare forages may be important, or just foraging on a regular basis.
- The ranger can choose from a variety of roles as mentioned previously. Some abilities they have with ranged weaponry include lulling shots, AE shots, extreme damage sniper shots, cone shots (multi arrow shots), fast shots and stopping (rooting) shots. The difference between the ranger and any other class using archery is described as “night and day”.
- The ranger will have a variety of buffs that can help allies in many situations. Again we are told they will have offensive related abilities to assist the party. |