Vanguard Paladins, warriors of the light,
have been described as "the crusaders of Telon."
In addition
to the basic tank role, Paladins will also have a secondary
role using group buffs & heals. They have a special font
of abilities are known as Gifts of Virtue (for example,
Lay on Hands), which expend Virtue Points.
Paladins are
restricted to either using the sword & shield motif (defensive
stance), or two-handed weapons (offensive stance).
Relative detail
Abbreviation: PAL
Sphere: Adventuring
Archetype: Protective Fighter
Allowed Races: Dwarf/
High Elf
/Thestran/
Mordebi/
Qaliathari/
Kojani/
Raki
·Paladins are Warriors with a Cause, not warrior/healers. Their Paladin abilities are Innate, possibly provided by their immense motivation, focus and willingness to put their cause above their own concerns and safety.
·Paladins may dedicate themselves to a deity at any point they so choose. This may, or may not, provide bonuses and/or limitations, and may or may not be a one time choice.
·Paladins have Melee Attacks, Spells, Gifts of Virtue, Rescues and Combat Forms/Auras at their disposal.
·Paladins can have one active Aura at a time and they are area group buffs that can do things like increase the group members' damage, regeneration, etc...
·The Paladin's choice enemy is the Undead, against which the denomination as a Warrior of Light provides additional empowerment.
·Paladin buffs will stack with healer buffs.
·Paladins will be able to withstand fear (unknown if this is a resistance/triggered ability/or immunity.)
·A Gift of Virtue called "Paragon." Paragon is a powerful buff that lasts for 5 minutes. It raises all of the Paladin's combat stats (Strength, Agility, etc...) to the MAXIMUM for the Paladin's level.
·There is a Gift of Virtue that would cleanse all diseases from the Paladin's party. This could definitely be useful in raid situations.