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| Vanguard:Saga
of Heroes>>Classes & Skills>>Adventuring
Classes |
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*These classes are unavailable at launch. |
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Class overview |
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| Disciple |
| The Disciple is a martial healer, who utilizes harmony and balance to heal allies. It shares a fighting style similar to that of Monks incorporating a mixture of Jin, Endurance, and Energy to perform attacks, bolster the party, weaken the enemy, and heal allies. |
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Relative detail |
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| Abbreviation: DIS |
| Sphere: Adventuring |
| Archetype: Healer |
| Allowed Races: Dark Elf/
Mordebi/
Qaliathari/
Kurashasa/
Goblin/
Orc/
Half Elf/
Kojan/i
Raki |
| Gear: Fistwraps,
Windblades,
Bladestaff,
Medium armor |
| Talents: Jin, counters |
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Disciple Spells and Skills |
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| Check here for full details. |
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Endowment |
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An Endowment is a buff or bonus which is generated by a Disciple when using certain chains.
Like Monks, Disciples have a pool of Jin which fuels some of their abilities. Disciples:
* Heal with Energy heals and with healing abilities linked their their melee attacks.
* Can form both Harmonious Bonds and Dissonant Bonds during combat.
* Have powerful counterattacks and finishers.
* Can generate Endowments when using certain chains.
| Name |
Chain |
Effect |
Level Possible |
| Endowment of Life |
Blessed Wind-> Cyclone Kick-> Void Hand |
Heal |
4 |
| Precept of Mastery |
Soul Cutter-> Void Hand-> Knife Hand |
10% energy cost reduction for the group, for 1min |
18 |
| Endowment of Balance |
Blooming Ridge Hand -> Knife Hand -> Cyclone Kick |
Redirects 50% of the damage of the next incoming attack towards your defensive target back at the attacker. |
26 |
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Official Sources |
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| "The Disciple . . . is quite proficient at combat. While he does not deal near the damage of an offensive fighter, he can still make a valuable contribution to the melee damage output of the group. He also excels at the refocusing the attacks of his enemies into debilitating debuff effects. Opponents should be wary of trying to attack a Disciple – it may end up be[ing] a horrible mistake." - Talisker |
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